32852 cards found
Orcish Oriflamme

Orcish Oriflamme {3}{R}

Enchantment
Attacking creatures you control get +1/+0.
Orcish Paratroopers

Orcish Paratroopers {2}{R}

Creature - Orc Paratrooper
When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.
IOU one parashoot
—Urk, mogg fanatic
4/4
  • Unhinged
Orcish Settlers

Orcish Settlers {1}{R}

Creature - Orc
{X}{X}{R}, {T}, Sacrifice this creature: Destroy X target lands.
They wouldn't know their house from a charred hole in the ground.
1/1
Orcish Siegemaster

Orcish Siegemaster {2}{R}

Creature - Orc Soldier
Trample
Other Orcs and Goblins you control have trample.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0/5
  • Tales of Middle-earth Commander 33 116 435
Orcish Spy

Orcish Spy {R}

Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!"
—General Khurzog
1/1
Orcish Squatters

Orcish Squatters {4}{R}

Creature - Orc
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
2/3
Orcish Vandal

Orcish Vandal {1}{R}

Creature - Orc Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
Every ancient relic is a weapon if you throw it hard enough.
1/1
Orcish Veteran

Orcish Veteran {2}{R}

Creature - Orc
This creature can't block white creatures with power 2 or greater.
{R}: This creature gains first strike until end of turn.
Orcs are not exactly known for their valor—although most Orcs have seen countless battles, only a handful have actually fought in them.
2/2
Orcus, Prince of Undeath

Orcus, Prince of Undeath {X}{2}{B}{R}

Legendary Creature - Demon
Flying, trample
When Orcus enters, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
5/3
Ordeal of Erebos

Ordeal of Erebos {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, target player discards two cards.
  • Theros
Ordeal of Heliod

Ordeal of Heliod {1}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, you gain 10 life.
Ordeal of Nylea

Ordeal of Nylea {1}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Ordeal of Purphoros

Ordeal of Purphoros {1}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, it deals 3 damage to any target.
Ordeal of Thassa

Ordeal of Thassa {1}{U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, draw two cards.
  • Theros
Order

Order {3}{W}

Instant
Exile target attacking creature.
Card has other part: Chaos
Order of Leitbur

Order of Leitbur {W}{W}

Creature - Human Cleric Knight
Protection from black
{W}: This creature gains first strike until end of turn.
{W}{W}: This creature gets +1/+0 until end of turn.
Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.
2/1
Order of Midnight

Order of Midnight {1}{B}

Creature - Human Knight
Flying
This creature can't block.
2/2
Card has other part: Alter Fate
Related card: Raddic, Tal Zealot
Order of Sacred Dusk

Order of Sacred Dusk {6}{W}{B}

Creature - Vampire Knight
Convoke
Flying, lifelink, haste
Exalted
Other Vampires you control have exalted.
5/5
  • The Lost Caverns of Ixalan Commander 65 97
Order of Succession

Order of Succession {3}{U}

Sorcery
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
"Long live . . . me."
  • Commander 2013
Order of Whiteclay

Order of Whiteclay {1}{W}{W}

Creature - Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
1/4
Order of Yawgmoth

Order of Yawgmoth {2}{B}{B}

Creature - Phyrexian Zombie Knight
Fear
Whenever this creature deals damage to a player, that player discards a card.
2/2
Order of the Alabaster Host
Order of the Mirror

Order of the Alabaster Host

Creature - Phyrexian Knight
(Color indicator: Order of the Alabaster Host is white and blue)
Whenever this creature becomes blocked by a creature, the blocking creature gets -1/-1 until end of turn.
Soon she understood that it was not the vision that had been twisted, but her own mind.
3/3
Card has other part: Order of the Mirror
  • March of the Machine
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: This creature gains first strike until end of turn.
{B}{B}: This creature gets +1/+0 until end of turn.
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
2/1
Order of the Golden Cricket

Order of the Golden Cricket {1}{W}

Creature - Kithkin Knight
Whenever this creature attacks, you may pay {W}. If you do, it gains flying until end of turn.
"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."
—Lann of Cloverdell
2/2
Order of the Mirror
Order of the Alabaster Host

Order of the Mirror {1}{U}

Creature - Human Knight
{3}{W/P}: Transform this creature. Activate only as a sorcery.
The Magic Mirror of Vantress showed Catrina a twisted vision of black oil and bloody machines.
2/1
Card has other part: Order of the Alabaster Host
  • March of the Machine