33478 cards found
Norin the Wary

Norin the Wary {R}

Legendary Creature - Human Warrior
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I have a bad feeling about this."
2/1
Norin, Swift Survivalist

Norin, Swift Survivalist {R}

Legendary Creature - Human Coward
Norin can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
"I don't know what it was! Why would I stick around to find out?"
2/1
  • Duskmourn: House of Horror 145 297
Norman Osborn
Green Goblin

Norman Osborn {1}{U}

Legendary Creature - Human Scientist Villain
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives.
{1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery.
1/1
Card has other part: Green Goblin
Norn's Annex

Norn's Annex {3}{W/P}{W/P}

Artifact
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
Norn's Choirmaster

Norn's Choirmaster {3}{W}{W}

Creature - Phyrexian Angel
Flying, first strike
Whenever a commander you control enters or attacks, proliferate.
5/4
  • Phyrexia: All Will Be One Commander 8 46
Norn's Decree

Norn's Decree {2}{W}

Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
  • Phyrexia: All Will Be One Commander 9 47
Norn's Disassembly

Norn's Disassembly {W}

Enchantment
{1}{W}, Sacrifice a historic permanent: Seek a historic card.
  • Alchemy: The Brothers' War
Norn's Dominion

Norn's Dominion

Plane - New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Whenever chaos ensues, you may put a fate counter on target permanent.
Norn's Fetchling

Norn's Fetchling {1}{W}

Creature - Phyrexian Insect
Toxic 1
Corrupted — When Norn's Fetchling enters, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.
1/1
Related card: Plains
  • Alchemy: Phyrexia
Norn's Inquisitor

Norn's Inquisitor {1}{W}

Creature - Phyrexian Knight
When this creature enters, incubate 2.
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
1/1
  • March of the Machine 29 381
Norn's Seedcore

Norn's Seedcore

Plane - New Phyrexia
When you planeswalk to Norn's Seedcore, chaos ensues.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
  • March of the Machine Commander
Norn's Wellspring

Norn's Wellspring {1}{W}

Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact.
{1}, {T}, Remove two oil counters from this artifact: Draw a card.
"Drown, so you may breathe again."
—Atraxa
  • Phyrexia: All Will Be One Promos 24p 24s
  • Phyrexia: All Will Be One 24 375
Norritt

Norritt {3}{B}

Creature - Imp
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1
  • Ice Age
North Pole Research Base

North Pole Research Base

Plane - Earth
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.
Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it.
  • Doctor Who
North Star

North Star {4}

Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost.
  • Legends
Northern Paladin

Northern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."
—The Eastern Paladin
3/3
Norwood Archers

Norwood Archers {3}{G}

Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
Norwood Priestess

Norwood Priestess {2}{G}{G}

Creature - Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1/1
Norwood Ranger

Norwood Ranger {G}

Creature - Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2
Norwood Riders

Norwood Riders {3}{G}

Creature - Elf
This creature can't be blocked by more than one creature.
"Trade my moose? Sure—when I find a horse that can spear ten goblins at a time!"
3/3
  • Portal Second Age
Norwood Warrior

Norwood Warrior {2}{G}

Creature - Elf Warrior
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
"The woods hold peace for those who desire it, but those who seek battle will find me."
2/2
  • Portal Second Age
Nostalgic Dreams

Nostalgic Dreams {G}{G}

Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Seton dreams of life renewed.
Nosy Goblin

Nosy Goblin {2}{R}

Creature - Goblin
{T}, Sacrifice this creature: Destroy target face-down creature.
To his surprise, Furt discovered that the strange creatures were not at all like bugs.
2/1
  • Onslaught
Not Dead After All

Not Dead After All {B}

Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it."
  • Wilds of Eldraine
Not Forgotten

Not Forgotten {1}{W}

Sorcery
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Visit the dead, and they may return the favor.