4537 cards found
Induce Paranoia

Induce Paranoia {2}{U}{U}

Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
  • Ravnica: City of Guilds
Induced Amnesia

Induced Amnesia {2}{U}

Enchantment
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.
When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Indulgent Tormentor

Indulgent Tormentor {3}{B}{B}

Creature - Demon
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
The promise of anguish is payment enough for services rendered.
5/3
Inevitable Defeat

Inevitable Defeat {1}{R}{W}{B}

Instant
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
"We came seeking a challenge. It seems we must continue searching."
—Zurgo, khan of the Mardu
  • Tarkir: Dragonstorm 194 360
  • Tarkir: Dragonstorm Promos 194p 194s
Inexorable Tide

Inexorable Tide {3}{U}{U}

Enchantment
Whenever you cast a spell, proliferate.
"See how gratefully this world accepts our blessings."
—Jin-Gitaxias, Core Augur
Related card: Contagion Dispenser
Infernal Contract

Infernal Contract {B}{B}{B}

Sorcery
Draw four cards. You lose half your life, rounded up.
"East and West meet and angels cry.
Unholy power darkens the sky."
—"The Ballad of the Paladins"
Infernal Grasp

Infernal Grasp {1}{B}

Instant
Destroy target creature. You lose 2 life.
Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.
Infernal Tutor

Infernal Tutor {1}{B}

Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Inferno

Inferno {5}{R}{R}

Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Wandering mage
Infiltration Lens

Infiltration Lens {1}

Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge.
Inflation Station

Inflation Station

Artifact - Contraption
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.
  • Unstable
Infuse with Vitality

Infuse with Vitality {B}{G}

Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
Dina raised her cup to Killian's lips, and for the first time in his life, he knew compassion.
  • Strixhaven: School of Mages
Ingenious Infiltrator

Ingenious Infiltrator {2}{U}{B}

Creature - Vedalken Ninja
Ninjutsu {U}{B}
Whenever a Ninja you control deals combat damage to a player, draw a card.
2/3
Inhumaniac

Inhumaniac {1}{B}

Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
For the mind-minded mastermind.
1/1
Ink-Eyes, Servant of Oni

Ink-Eyes, Servant of Oni {4}{B}{B}

Legendary Creature - Rat Ninja
Ninjutsu {3}{B}{B}
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
5/4
Inkling Summoning

Inkling Summoning {1}{W/B}{W/B}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying.
"Think of an insult so vicious, so vulgar, that you hesitate to speak it aloud. The strongest, most aggressive inklings are born from such scorn."
—Embrose, Silverquill dean
  • Strixhaven: School of Mages
Inkmoth Nexus

Inkmoth Nexus

Land
{T}: Add {C}.
{1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
Inkshield

Inkshield {3}{W}{B}

Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Silverquill's elite know how to offer a scathing rebuttal without uttering a word.
Innocent Blood

Innocent Blood {B}

Sorcery
Each player sacrifices a creature of their choice.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Inquisitor Exarch

Inquisitor Exarch {W}{W}

Creature - Phyrexian Cleric
When this creature enters, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
"Skin is the prison of the blessed and the stronghold of the heretic."
—Argent Etchings, plate 64, passage 17
2/2
  • New Phyrexia
Insatiable Souleater

Insatiable Souleater {4}

Artifact Creature - Phyrexian Beast
{G/P}: This creature gains trample until end of turn.
"We thank the souleaters for culling our sick so that the strong may earn their triumphs."
—Drones' hymn of gratitude
5/1
  • New Phyrexia
Insidious Mist
Elusive Tormentor

Insidious Mist

Creature - Elemental
(Color indicator: Insidious Mist is blue)
Hexproof, indestructible
This creature can't block and can't be blocked.
Whenever this creature attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
0/1
Card has other part: Elusive Tormentor
Inspiration

Inspiration {3}{U}

Instant
Target player draws two cards.
Inspired Insurgent

Inspired Insurgent {1}{W}

Creature - Human Peasant Ally
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Thanks to Katara, the coal meant to fuel enemy ships instead fueled the prisoners' liberation.
2/2
  • Avatar: The Last Airbender Eternal
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.