Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn.
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return this card from your graveyard to your hand.
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
Flying At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay {1} for each +1/+1 counter on it. When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. Equip {2}
Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.