33330 cards found
Nashi, Searcher in the Dark

Nashi, Searcher in the Dark {U}{B}

Legendary Creature - Rat Ninja Wizard
Menace
Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
2/2
  • Duskmourn: House of Horror Promos 223p 223s
  • Duskmourn: House of Horror 223 361
Nassari, Dean of Expression
Uvilda, Dean of Perfection

Nassari, Dean of Expression {3}{R}{R}

Legendary Creature - Efreet Shaman
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Whenever you cast a spell from exile, put a +1/+1 counter on Nassari.
4/4
Card has other part: Uvilda, Dean of Perfection
Nasty End

Nasty End {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
"And that's the end of that. A nasty end for Saruman, and I wish I needn't have seen it; but it's a good riddance."
—Sam
  • The Lord of the Rings: Tales of Middle-earth 99 416 550
Nath of the Gilt-Leaf

Nath of the Gilt-Leaf {3}{B}{G}

Legendary Creature - Elf Warrior
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
A savage hunter with a prince's bearing.
4/4
Nath's Buffoon

Nath's Buffoon {1}{B}

Creature - Goblin Rogue
Protection from Elves
Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.
1/1
  • Lorwyn
Nath's Elite

Nath's Elite {4}{G}

Creature - Elf Warrior
All creatures able to block this creature do so.
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature.
4/2
  • Lorwyn
Natural Affinity

Natural Affinity {2}{G}

Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
Natural Balance

Natural Balance {2}{G}{G}

Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
  • Oversized League Prizes 71 72
  • Mirage
Natural Connection

Natural Connection {2}{G}

Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
Natural Emergence

Natural Emergence {2}{R}{G}

Enchantment
When this enchantment enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
  • Planeshift
Natural End

Natural End {2}{G}

Instant
Destroy target artifact or enchantment. You gain 3 life.
The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.
Natural Obsolescence

Natural Obsolescence {1}{G}

Instant
Put target artifact on the bottom of its owner's library.
"It is folly to believe your precious inventions will endure. All things return to the soil."
—Nirav, Tirahar elder
  • Aether Revolt
Natural Order

Natural Order {2}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
. . . but the price of Mangara's freedom was Asmira's life.
Natural Reclamation

Natural Reclamation {4}{G}

Instant
Cascade
Destroy target artifact or enchantment.
Natural Selection

Natural Selection {G}

Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Natural Spring

Natural Spring {3}{G}{G}

Sorcery
Target player gains 8 life.
Though many have come to this place to wash their wounds, the water has never turned red.
Natural State

Natural State {G}

Instant
Destroy target artifact or enchantment with mana value 3 or less.
"Killing the Eldrazi is not enough. We must erase all memory of them from this world."
—Greenweaver Mina
Natural Unity

Natural Unity

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
  • Conspiracy: Take the Crown
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"From here, let the world be reborn."
Related cards: Wingbane Vantasaur You Line Up the Shot
Naturalize 2

Naturalize 2 {1}{G}

Instant
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Mystery Booster 2
Naturalize the Phyresis

Naturalize the Phyresis {1}{G}

Enchantment
Poison Tolerance +1 (It takes an additional poison counter for you to lose the game to poison.)
When Naturalize the Phyresis enters the battlefield, destroy target artifact or enchantment an opponent controls.
  • Unknown Event
Nature Demands an Offering

Nature Demands an Offering

Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
  • Archenemy Schemes
Nature Shields Its Own

Nature Shields Its Own

Ongoing Scheme
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
  • Archenemy Schemes
Nature's Blessing

Nature's Blessing {2}{G}{W}

Enchantment
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample.
"Be open to the blessings, whatever their form."
—Kaysa, Elder Druid of the Juniper Order
Nature's Chant

Nature's Chant {1}{G/W}

Instant
Destroy target artifact or enchantment.
"Plant every sword. Embrace every soul."
—Trostani
  • Modern Horizons