32808 cards found
Awakening of Vitu-Ghazi

Awakening of Vitu-Ghazi {3}{G}{G}

Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
The Eternal armies advanced on Vitu-Ghazi. At Nissa's command, Vitu-Ghazi advanced on them.
Away

Away {2}{B}

Instant
Target player sacrifices a creature of their choice.
Fuse
Card has other part: Far
Awe Strike

Awe Strike {W}

Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
  • Mirrodin
Awe for the Guilds

Awe for the Guilds {2}{R}

Sorcery
Monocolored creatures can't block this turn.
When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.
  • Dragon's Maze
Awesome Presence

Awesome Presence {U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
"At the core of all power is raw passion."
—Gerda Äagesdotter, Archmage of the Unseen
  • Alliances 23a 23b
Awestruck Cygnet

Awestruck Cygnet {W}

Creature - Bird Scout
Starting intensity 0
Whenever another creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 4/4, has flying and vigilance, and is named Radiant Swan.
2/1
  • Alchemy: Bloomburrow
Awoken Demon
Ecstatic Awakener

Awoken Demon

Creature - Demon
(Color indicator: Awoken Demon is black)
Bones cracked, flesh split apart, and the screams of euphoric agony gave way to unholy laughter.
4/4
Card has other part: Ecstatic Awakener
Awoken Horror
Thing in the Ice

Awoken Horror

Creature - Kraken Horror
(Color indicator: Awoken Horror is blue)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."
—Runo Stromkirk
7/8
Card has other part: Thing in the Ice
Awoken Nephilim

Awoken Nephilim

Legendary Creature - Nephilim
During deck construction, name a Nephilim card originally printed in Guildpact. Awoken Nephilim has that card's color identity and is a copy of that card in all zones except it's also Legendary.
*/*
  • Unknown Event
Axavar, Fate Thief

Axavar, Fate Thief {2}{B}{R}

Legendary Creature - Drix Pirate
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, discard a card, then heist target opponent's library.
Warp {B/R}
4/3
  • Alchemy: Edge of Eternities
Axe of the Warmonger

Axe of the Warmonger

Hero Artifact - Equipment
Equipped creature gets +2/+1 and has haste.
Equip {2}
  • Journey into Nyx Hero's Path
Axebane Beast

Axebane Beast {3}{G}

Creature - Beast
"Imagine a gigantic pine cone that's extremely territorial and always in a foul mood."
—Zhosmir, urban huntmaster
3/4
  • Ravnica Allegiance
Axebane Ferox

Axebane Ferox {2}{G}{G}

Creature - Beast
Deathtouch, haste
Ward—Collect evidence 4.
4/4
Axebane Guardian

Axebane Guardian {2}{G}

Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Only a worthy few are permitted within the sentient forest known as Axebane.
0/3
Axebane Stag

Axebane Stag {6}{G}

Creature - Elk
"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds."
—Kirce, Axebane guardian
6/7
  • Return to Ravnica
Axegrinder Giant

Axegrinder Giant {4}{R}{R}

Creature - Giant Warrior
The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.
6/4
Axelrod Gunnarson

Axelrod Gunnarson {4}{B}{B}{R}{R}

Legendary Creature - Giant
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
5/5
Axgard Armory

Axgard Armory

Land
This land enters tapped.
{T}: Add {W}.
{1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
  • Kaldheim
Axgard Artisan

Axgard Artisan {1}{R}

Creature - Dwarf Artificer
Whenever one or more +1/+1 counters are put on this creature for the first time each turn, create a Treasure token.
Skodreg knew the Phyrexians wouldn't appreciate his craftsmanship, but they'd get an up-close look just the same.
2/1
  • March of the Machine
Axgard Braggart

Axgard Braggart {3}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Untap this creature. Put a +1/+1 counter on it.
"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"
3/3
  • Kaldheim
Axgard Cavalry

Axgard Cavalry {1}{R}

Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
2/2
Axiom Engraver

Axiom Engraver {1}{R}

Creature - Phyrexian Wizard
This creature enters with two oil counters on it.
{T}, Remove an oil counter from this creature, Discard a card: Draw a card.
"I will not rest until the truth of Phyrexia is inscribed across the Multiverse."
1/3
  • Phyrexia: All Will Be One
Axis of Mortality

Axis of Mortality {4}{W}{W}

Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.
Aya of Alexandria

Aya of Alexandria {2}{R}{W}

Legendary Creature - Human Assassin
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace.
". . . and our blades shall never tire."
4/3
Ayara's Oathsworn

Ayara's Oathsworn {1}{B}

Creature - Human Knight
Menace
Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2/2