33454 cards found
Glint-Sleeve Siphoner

Glint-Sleeve Siphoner {1}{B}

Creature - Human Rogue
Menace
Whenever this creature enters or attacks, you get {E}.
At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
2/1
Splintering Wind

Splintering Wind {2}{G}{G}

Enchantment
{2}{G}: This enchantment deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control.
  • Alliances
Acidic Sliver

Acidic Sliver {B}{R}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
2/2
Flooded Shoreline

Flooded Shoreline {U}{U}

Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
—Afari, Tales
  • Visions
Wild Celebrants

Wild Celebrants {3}{R}{R}

Creature - Satyr
When this creature enters, you may destroy target artifact.
"You can tell something's really valuable by the sound it makes when you slam your staff into it."
5/3
Skirk Volcanist

Skirk Volcanist {3}{R}

Creature - Goblin
Morph—Sacrifice two Mountains.
When this creature is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
3/1
  • Scourge
Cabal Ritual

Cabal Ritual {1}{B}

Instant
Add {B}{B}{B}.
Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
"Each syllable chills your veins. Each word rattles your mind."
—Cabal Patriarch
Recantation

Recantation {3}{U}{U}

Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{U}, Sacrifice this enchantment: Return up to X target permanents to their owners' hands, where X is the number of verse counters on this enchantment.
  • Urza's Saga
Masked Blackguard

Masked Blackguard {1}{B}

Creature - Human Rogue
Flash
{2}{B}: This creature gets +1/+1 until end of turn.
Her footsteps are whispers, her passage a last breath.
2/1
Biomancer's Familiar

Biomancer's Familiar {G}{U}

Creature - Mutant
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
2/2
Croaking Curse

Croaking Curse {1}{U}

Sorcery - Adventure
Tap target creature. Create a Cursed Role token attached to it.
"My orders were to capture you alive. They didn't specify in what form."
Card has other part: Vantress Transmuter
  • Wilds of Eldraine
Carapace Forger

Carapace Forger {1}{G}

Creature - Elf Artificer
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
"Bows and whips cannot save us from these new horrors of the Mephidross."
2/2
  • Scars of Mirrodin
Quakestrider Ceratops

Quakestrider Ceratops {3}{G}{G}{G}

Creature - Dinosaur
"For the first time in all my travels, I've encountered a creature I can only describe as an apex herbivore."
—Vivien Reid
12/8
  • Foundations
Shrewd Storyteller

Shrewd Storyteller {1}{G}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
All his tales are cautionary.
3/3
  • Duskmourn: House of Horror
Soaring Hope

Soaring Hope {4}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature has flying.
{W}: Put this Aura on top of its owner's library.
  • Lorwyn
Courageous Outrider

Courageous Outrider {3}{W}

Creature - Human Scout
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
One silvery blast signaled that she wouldn't be arriving at Thraben alone.
3/4
Mimeoplasm, Revered One

Mimeoplasm, Revered One {X}{B}{G}{U}

Legendary Creature - Ooze
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
0/0
Fight with Fire

Fight with Fire {2}{R}

Sorcery
Kicker {5}{R}
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead.
Infiltrate

Infiltrate {U}

Instant
Target creature can't be blocked this turn.
Getting in was the easy part. Getting out proved to be more difficult.
  • Nemesis
Bellows Lizard

Bellows Lizard {R}

Creature - Lizard
{1}{R}: This creature gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
1/1
Icatian Store

Icatian Store

Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from this land: Add {W} for each storage counter removed this way.
Muster the Departed

Muster the Departed {2}{W}

Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate.
  • Modern Horizons 3
Hieroglyphic Illumination

Hieroglyphic Illumination {3}{U}

Instant
Draw two cards.
Cycling {U}
"The answers are here. This is the way through the trial."
Dromoka Monument

Dromoka Monument {3}

Artifact
{T}: Add {G} or {W}.
{4}{G}{W}: This artifact becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.
Dromoka rules her clan from the Great Aerie atop Arashin, the central city of the Shifting Wastes.
  • Dragons of Tarkir
Undercity Shade

Undercity Shade {4}{B}

Creature - Shade
Fear
{B}: This creature gets +1/+1 until end of turn.
"Officially, there's nothing under that bridge to hunt . . . . Unofficially, my torchers are too terrified to go there after nightfall."
—Agrus Kos
1/1
  • Ravnica: City of Guilds