7824 cards found
Alpine Guide

Alpine Guide {2}{R}

Snow Creature - Human Scout
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
This creature attacks each combat if able.
When this creature leaves the battlefield, sacrifice a Mountain.
3/3
  • Modern Horizons
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth {1}{W}{U}

Legendary Creature - Human Detective
Vigilance
When Alquist Proft enters, investigate.
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
3/3
Altar of the Lost

Altar of the Lost {3}

Artifact
This artifact enters tapped.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
  • Dark Ascension
Altar of the Pantheon

Altar of the Pantheon {3}

Artifact
Your devotion to each color and each combination of colors is increased by one.
{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Altar of the Wretched
Wretched Bonemass

Altar of the Wretched {2}{B}

Artifact
When this artifact enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures {2}{B}{B}
{2}{B}: Return this card from your graveyard to your hand.
Card has other part: Wretched Bonemass
  • The Lost Caverns of Ixalan Commander 10a 22a
Altaïr Ibn-La'Ahad

Altaïr Ibn-La'Ahad {R}{W}{B}

Legendary Creature - Human Assassin
First strike
Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
3/3
Always Watching

Always Watching {1}{W}{W}

Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
"We pray to Avacyn on high. On snow-white wings fearless you fly. Keep safe our souls. Keep safe our lives. May angels watch us from the skies."
—Children's prayer
Amateur Hero

Amateur Hero {2}{W}

Creature - Human Hero
When this creature enters, you gain 2 life.
"Spider-Man wouldn't hesitate to save others, and neither will I!"
3/3
  • Marvel's Spider-Man Eternal
Amazing Alliance

Amazing Alliance {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
Whenever you attack with one or more legendary creatures, you gain that much life.
"You know, we should really do this more often."
—Spider-Man, Peter Parker
  • Marvel's Spider-Man Eternal
Ambassador Laquatus

Ambassador Laquatus {1}{U}{U}

Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
"Life is a game. The only thing that matters is whether you're a pawn or a player."
1/3
Ambergris, Citadel Agent

Ambergris, Citadel Agent {2}{R}

Legendary Creature - Dwarf Cleric
Haste
Specialize {3}
Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
3/2
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Agent of Tyranny
  • Alchemy Horizons: Baldur's Gate
Ambitious Assault

Ambitious Assault {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card.
In the clangor and chaos of the akki attack, few even noticed the frogs on their heads.
  • Kamigawa: Neon Dynasty
Ambulatory Edifice

Ambulatory Edifice {2}{B}

Artifact Creature - Phyrexian Construct
When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
The Mirran forces thought they'd vanquished their foes . . . until a nearby monument got up and started stalking toward them.
3/2
  • Phyrexia: All Will Be One
Ambuscade

Ambuscade {2}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
"Spent a lifetime learning from predators. Picked up a few tricks."
Ambuscade Shaman

Ambuscade Shaman {2}{B}

Creature - Orc Shaman
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn.
Dash {3}{B}
2/2
  • Dragons of Tarkir
Ambush Wolf

Ambush Wolf {2}{G}

Creature - Wolf
Flash
When this creature enters, exile up to one target card from a graveyard.
It lies perfectly still and silent for hours, concealed in the undergrowth, until its prey draws close enough to strike.
4/2
  • Foundations
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
Ammit Eternal

Ammit Eternal {2}{B}

Creature - Zombie Crocodile Demon
Afflict 3
Whenever an opponent casts a spell, put a -1/-1 counter on this creature.
Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
5/5
Amphibian Downpour

Amphibian Downpour {2}{U}

Enchantment - Aura
Flash
Storm
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Amphibious Kavu

Amphibious Kavu {2}{G}

Creature - Kavu
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
Merfolk raided the shores untroubled for years . . . until the shores started fighting back.
2/2
  • Planeshift
Amrou Seekers

Amrou Seekers {2}{W}

Creature - Kithkin Rebel
This creature can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
2/2
Amy Pond

Amy Pond {2}{R}

Legendary Creature - Human
Partner with Rory Williams
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion
2/2
Related card: Rory Williams
An Unearthly Child

An Unearthly Child {1}{U}{U}

Enchantment - Saga
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Doctor Who 35 640
An-Havva Constable

An-Havva Constable {1}{G}{G}

Creature - Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other constables serve with passion, if not with grace."
—Devin, faerie noble
2/1+*
Related card: Apocalypse Chime
An-Havva Inn

An-Havva Inn {1}{G}{G}

Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
—Ihsan's Shade
Related card: Apocalypse Chime
  • Homelands