21150 cards found
Steel Golem

Steel Golem {3}

Artifact Creature - Golem
You can't cast creature spells.
"Once you create perfection, what else is there to make?"
—Arcum Dagsson, Soldevi machinist
3/4
Steel Leaf Paladin

Steel Leaf Paladin {4}{G}{W}

Creature - Elf Knight
First strike
When this creature enters, return a green or white creature you control to its owner's hand.
4/4
  • Planeshift
Steel Sabotage

Steel Sabotage {U}

Instant
Choose one —
• Counter target artifact spell.
• Return target artifact to its owner's hand.
"You are hopelessly obsolete, my brothers. Come and join the Great Work."
—Rhmir, Hand of the Augur
Steel Squirrel

Steel Squirrel {2}

Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die.
Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole.
1/1
  • Unstable
Steel Wall

Steel Wall {1}

Artifact Creature - Wall
Defender
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
Steel Wrecking Ball

Steel Wrecking Ball {5}

Artifact
When this artifact enters, it deals 5 damage to target creature.
{1}{R}, Discard this card: Destroy target artifact.
"Heads up! It's time for a fast game of catch!"
Steel of the Godhead

Steel of the Godhead {2}{W/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Steelclad Serpent

Steelclad Serpent {5}{U}

Artifact Creature - Serpent
This creature can't attack unless you control another artifact.
"From the highest towers to the deepest sea, all life must be touched by etherium."
—Lodus of the Ethersworn
4/5
  • Shards of Alara
Steelclad Spirit

Steelclad Spirit {1}{U}

Creature - Spirit
Defender
Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
Some geists imitate the lives they left behind. Others follow the dreams they never realized.
3/3
Related card: Ominous Traveler
Steelclaw Lance

Steelclaw Lance {B}{R}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3}
"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite."
—Kenver, Embereth weaponsmith
Related card: Outfitted Jouster
  • Throne of Eldraine
Steelfin Whale

Steelfin Whale {5}{U}

Creature - Whale
Affinity for artifacts
Whenever an artifact you control enters, untap this creature.
It feeds on metal filings suspended in the water, sieving flecks of precious ore through magnetic baleen.
3/4
Steelform Sliver

Steelform Sliver {2}{W}

Creature - Sliver
Sliver creatures you control get +0/+1.
"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."
—Sarlena, paladin of the Northern Verge
2/2
Related card: Sliver Weftwinder
Steelgaze Griffin

Steelgaze Griffin {4}{U}

Creature - Griffin
Flying
Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
"If we didn't guard our secrets, they wouldn't remain secrets for long."
—Gadwick, the Wizened
2/4
Steeling Stance

Steeling Stance {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal this card from your hand: Target creature gets +1/+1 until end of turn.
  • Dissension
Steelshaper's Gift

Steelshaper's Gift {W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Some blades seek their own wielders.
Steelswarm Operator

Steelswarm Operator {1}{U}

Artifact Creature - Robot Soldier
Flying
{T}: Add {U}. Spend this mana only to cast an artifact spell.
{T}: Add {U}{U}. Spend this mana only to activate abilities of artifact sources.
It harnesses energy from the brutal, mana-rich storms found deep within Uthros.
1/1
  • Edge of Eternities
Steeple Creeper

Steeple Creeper {2}{G}

Creature - Frog Snake
{3}{U}: This creature gains flying until end of turn.
"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."
—Vannifar
4/2
Steeple Roc

Steeple Roc {4}{W}

Creature - Bird
Flying, first strike
"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
—Ecaban, Boros scout
3/1
  • Dragon's Maze
Steer Clear

Steer Clear {W}

Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
"Just because you can saddle a critter, doesn't mean it'll let you ride."
—Annie Flash
  • Outlaws of Thunder Junction
Stegron the Dinosaur Man

Stegron the Dinosaur Man {4}{R}

Legendary Creature - Dinosaur Villain
Menace
Dinosaur Formula{1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
"It isss my intention to return the dinosaur to hisss rightful place as master of thisss earth."
5/4
Stench of Decay

Stench of Decay {1}{B}{B}

Instant
Nonartifact creatures get -1/-1 until end of turn.
"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence."
—Kolbjörn, High Honored Druid
  • Alliances 61a 61b
Stench of Evil

Stench of Evil {2}{B}{B}

Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
  • Ice Age
Stensia

Stensia

Plane - Innistrad
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.
Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Stensia Banquet

Stensia Banquet {2}{R}

Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
"We can't win a war on an empty stomach, can we?"
—Olivia Voldaren
  • Eldritch Moon
Stensia Innkeeper

Stensia Innkeeper {3}{R}

Creature - Vampire
When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
"The perils of the road, you say? Don't worry. You won't have to face those again."
3/3
  • Eldritch Moon