32799 cards found
Memoricide

Memoricide {3}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
"You claim wisdom, yet I see nothing in here but tawdry wishes."
Memories Returning

Memories Returning {2}{U}{U}

Sorcery
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback {7}{U}{U}
Memory Bank

Memory Bank {1}{U}

Sorcery
Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Memory Crystal

Memory Crystal {3}

Artifact
Buyback costs cost {2} less.
Hues of recollection flicker like facets of a gem.
  • Exodus
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Memory Drain

Memory Drain {2}{U}{U}

Instant
Counter target spell. Scry 2.
Alythos sat and stared blankly out over the glassy oceans of Nerono, trying in vain to remember what he knew he had forgotten.
  • Theros Beyond Death
Memory Erosion

Memory Erosion {1}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills two cards.
"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
—Lodus of the Ethersworn
Memory Guardian

Memory Guardian {4}{U}

Artifact Creature - Robot Artificer
Affinity for artifacts
Flying
For the Guidelight Voyagers, there is no such thing as junk.
3/4
  • Aetherdrift
Memory Jar

Memory Jar {5}

Artifact
{T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Memory Lapse

Memory Lapse {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Eri phar phesta . . . um, phistor . . . er, phistara . . ."
Related card: Apocalypse Chime
Memory Leak

Memory Leak {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling {1}
"By halves does youth depart. I remember halves of names, halves of years, halves of myself."
—Ogaro, wandering sage
  • Ikoria: Lair of Behemoths
Memory Plunder

Memory Plunder {U/B}{U/B}{U/B}{U/B}

Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
"Vengeance is the echo of the victim's own crime."
—Grensch, merrow cutthroat
Memory Sluice

Memory Sluice {U/B}

Sorcery
Target player mills four cards.
Conspire
  • Shadowmoor
Memory Test

Memory Test

Artifact - Attraction
When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
Attraction Lights: 4, 6
Memory Theft

Memory Theft {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
In the wilds, the ravens steal far more than baubles.
  • Throne of Eldraine
Memory Vampire

Memory Vampire {4}{U}{B}

Creature - Vampire Detective
Flying
Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
4/4
  • Ravnica: Clue Edition
Memory Vessel

Memory Vessel {3}{R}{R}

Artifact
{T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Memory Worm

Memory Worm {1}{R}

Creature - Alien Worm
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
1/1
  • Doctor Who 90 695
Memory's Journey

Memory's Journey {1}{U}

Instant
Target player shuffles up to three target cards from their graveyard into their library.
Flashback {G}
  • Innistrad
Menacing Ogre

Menacing Ogre {3}{R}{R}

Creature - Ogre
Trample, haste
When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.
3/3
Menagerie Curator

Menagerie Curator {1}{G}

Creature - Human Citizen
{T}: Add one mana of any one color. Spend this mana only to cast a creature spell.
Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.
1/3
  • Alchemy: New Capenna
Menagerie Liberator

Menagerie Liberator {3}{G}

Creature - Human Warrior
Trample
Melee
"The wild are neither your thralls nor your amusement."
3/2
  • Conspiracy: Take the Crown
Mendicant Core, Guidelight

Mendicant Core, Guidelight {W}{U}

Legendary Artifact Creature - Robot
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines!
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it.
*/3
Mending Hands

Mending Hands {W}

Instant
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer
Mending Touch

Mending Touch {G}

Instant
Regenerate target creature.
"The gift of life must be freely given. Anything less would diminish us all."
—Arin, Selesnya healer
  • Dragon's Maze