32176 cards found
Midnight Arsonist

Midnight Arsonist {3}{R}

Creature - Vampire
When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Killing the slayers was self-preservation. The fire was just for fun.
3/2
  • Crimson Vow Commander 27 65
Midnight Assassin

Midnight Assassin {2}{B}

Creature - Vampire Assassin
Flying
Deathtouch
The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.
1/2
Related card: Midnight Assassin (Alchemy)
Midnight Assassin (Alchemy)

Midnight Assassin (Alchemy) {2}{B}

Creature - Vampire Assassin
Flying, deathtouch
1/3
Related card: Midnight Assassin
  • Streets of New Capenna
Midnight Banshee

Midnight Banshee {3}{B}{B}{B}

Creature - Spirit
Wither
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
5/5
Midnight Charm

Midnight Charm {B}

Instant
Choose one —
• Midnight Charm deals 1 damage to target creature and you gain 1 life.
• Target creature gains first strike until end of turn.
• Tap target creature.
  • Planar Chaos
Midnight Clock

Midnight Clock {2}{U}

Artifact
{T}: Add {U}.
{2}{U}: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Related card: Rusko, Clockmaker
Midnight Covenant

Midnight Covenant {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
"Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises."
—The History of Kamigawa
  • Champions of Kamigawa
Midnight Crusader Shuttle

Midnight Crusader Shuttle {4}

Artifact - Vehicle
Midnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
3/4
  • Doctor Who 179 784
Midnight Duelist

Midnight Duelist {W}

Creature - Human Soldier
Protection from Vampires
Avacyn's return did not rid him of his desire for revenge.
1/2
  • Avacyn Restored
Midnight Entourage

Midnight Entourage {2}{B}{B}

Creature - Aetherborn Rogue
Other Aetherborn you control get +1/+1.
Whenever this creature or another Aetherborn you control dies, you draw a card and you lose 1 life.
3/3
Midnight Guard

Midnight Guard {2}{W}

Creature - Human Soldier
Whenever another creature enters, untap this creature.
"When you're on watch, no noise is harmless and no shadow can be ignored."
—Olgard of the Skiltfolk
2/3
Midnight Haunting

Midnight Haunting {2}{W}

Instant
Create two 1/1 white Spirit creature tokens with flying.
The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
Midnight Mangler

Midnight Mangler {1}{U}

Artifact - Vehicle
During turns other than yours, this Vehicle is an artifact creature.
Crew 2
"Is someone asleep at the wheel, or are the wheels driving themselves?!"
—Vnwxt, Grand Prix host
3/3
  • Aetherdrift 50 301
Midnight Mayhem

Midnight Mayhem {2}{R}{W}

Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.
"They might look funny, but when all those teeth sink into your flesh, you won't be laughing."
—Winter
  • Duskmourn: House of Horror
Midnight Oil

Midnight Oil {2}{B}{B}

Enchantment
This enchantment enters with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment.
Your maximum hand size is equal to the number of hour counters on this enchantment.
Whenever you discard a card, you lose 1 life.
Midnight Pathlighter

Midnight Pathlighter {2}{W}{U}

Creature - Human Wizard
Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 52 322
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Midnight Recovery

Midnight Recovery {3}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Cipher
  • Gatecrash
Midnight Ritual

Midnight Ritual {X}{2}{B}

Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
Midnight Scavengers
Chittering Host

Midnight Scavengers {4}{B}

Creature - Human Rogue
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
3/3
Card has other part: Chittering Host
Related card: Graf Rats
Midnight Snack

Midnight Snack {2}{B}

Enchantment
Raid — At the beginning of your end step, if you attacked this turn, create a Food token.
{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
  • Foundations
Midsummer Revel

Midsummer Revel {3}{G}{G}

Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{G}, Sacrifice this enchantment: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on this enchantment.
  • Urza's Saga
Midvast Protector

Midvast Protector {3}{W}

Creature - Human Wizard
When this creature enters, target creature you control gains protection from the color of your choice until end of turn.
"I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid."
2/3
  • Avacyn Restored
Might Beyond Reason

Might Beyond Reason {3}{G}

Instant
Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
  • Shadows over Innistrad
Might Makes Right

Might Makes Right {5}{R}

Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
An oath of fealty sworn with a handshake.
  • Magic 2015