29699 cards found
Necromantic Summons

Necromantic Summons {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it.
  • Magic Origins
Necromantic Thirst

Necromantic Thirst {2}{B}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Necromaster Dragon

Necromaster Dragon {3}{U}{B}

Creature - Dragon
Flying
Whenever this creature deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
4/4
Necromentia

Necromentia {1}{B}{B}

Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Necropanther

Necropanther {1}{W}{B}

Creature - Cat Nightmare
Mutate {2}{W/B}{W/B}
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
3/3
Necropede

Necropede {2}

Artifact Creature - Phyrexian Insect
Infect
When this creature dies, you may put a -1/-1 counter on target creature.
1/1
  • Scars of Mirrodin
Necroplasm

Necroplasm {1}{B}{B}

Creature - Ooze
At the beginning of your upkeep, put a +1/+1 counter on this creature.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2
1/1
Necropolis

Necropolis {5}

Artifact Creature - Wall
Defender
Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.
0/1
  • The Dark
Necropolis Fiend

Necropolis Fiend {7}{B}{B}

Creature - Demon
Delve
Flying
{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
4/5
Necropolis Regent

Necropolis Regent {3}{B}{B}{B}

Creature - Vampire
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
"Jarad fancies himself king of the undercity, but he's merely king of rot."
6/5
Necropotence

Necropotence {B}{B}{B}

Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Necropouncer

Necropouncer {6}

Artifact - Equipment
Living weapon
Equipped creature gets +3/+1 and has haste.
Equip {2}
  • New Phyrexia
Necrosavant

Necrosavant {3}{B}{B}{B}

Creature - Zombie Giant
{3}{B}{B}, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
To the novice necromancers, it looked exactly like a regular human grave.
5/5
Necroskitter

Necroskitter {1}{B}{B}

Creature - Elemental
Wither
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
1/4
Necrosquito

Necrosquito {3}{B}

Creature - Phyrexian Insect
Flying
This creature enters with two oil counters on it.
This creature gets +1/+1 for each oil counter on it.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
0/0
  • Phyrexia: All Will Be One
Necrosynthesis

Necrosynthesis {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Necrotic Fumes

Necrotic Fumes {1}{B}{B}

Sorcery - Lesson
As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.
When live specimens aren't readily available, Witherbloom mages make creative use of ragged spirits clinging to long-dead bodies.
  • Strixhaven: School of Mages
Necrotic Hex

Necrotic Hex {6}{B}

Sorcery
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
"You foolish knights pound your breastplates and vow to fight until your last breath. As if that's when it ends."
—Tormod, the Desecrator
Necrotic Ooze

Necrotic Ooze {2}{B}{B}

Creature - Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
"To death all must go, and so in death lies ultimate power."
—Geth, Lord of the Vault
4/3
Necrotic Plague

Necrotic Plague {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return this card from its owner's graveyard to the battlefield attached to that creature.
  • Magic 2011
Necrotic Sliver

Necrotic Sliver {1}{W}{B}

Creature - Sliver
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.
2/2
Necrotic Wound

Necrotic Wound {B}

Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
The assassins of the Ochran distill toxins from the remains of their previous victims.
Related card: Bind to Secrecy
Nectar Faerie

Nectar Faerie {1}{B}

Creature - Faerie Wizard
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn.
"The unpredictable fae are just as likely to provide a blight as a boon."
—Desmera, perfect of Wren's Run
1/1
  • Lorwyn
Need for Speed

Need for Speed {R}

Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
  • Odyssey
Needle Drop

Needle Drop {R}

Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
"First it was plovers and mulldrifters. Now it's knitting needles the size of javelins."
—Calydd, kithkin farmer