30442 cards found
Molten Influence

Molten Influence {1}{R}

Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Lavamancers make simple requests: obey or die.
  • Odyssey
Molten Man, Inferno Incarnate

Molten Man, Inferno Incarnate {2}{R}

Legendary Creature - Elemental Villain
When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
Molten Man gets +1/+1 for each Mountain you control.
When Molten Man leaves the battlefield, sacrifice a land.
Is this it? Is this the end of Spider-Man?
0/0
Molten Monstrosity

Molten Monstrosity {7}{R}

Creature - Hellion
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Trample
The cold snap killed off most of the heat-loving hellions . . . leaving only the strongest alive to breed.
5/5
  • Dominaria United
Molten Nursery

Molten Nursery {2}{R}

Enchantment
Devoid
Whenever you cast a colorless spell, this enchantment deals 1 damage to any target.
"Some detours just aren't worth it."
—Raff Slugeater, goblin shortcutter
  • Battle for Zendikar
Molten Primordial

Molten Primordial {5}{R}{R}

Creature - Avatar
Haste
When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
6/4
  • Gatecrash
Molten Psyche

Molten Psyche {1}{R}{R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Molten Rain

Molten Rain {1}{R}{R}

Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
Molten Ravager

Molten Ravager {2}{R}

Creature - Elemental
{R}: This creature gets +1/+0 until end of turn.
"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
—Sachir, Akoum Expeditionary House
0/4
Molten Rebuke

Molten Rebuke {4}{R}

Sorcery
Choose one or both —
• Molten Rebuke deals 5 damage to target creature or planeswalker.
• Destroy target Equipment.
"Perhaps this will show the Orthodoxy what we think of their attempts at indoctrination."
  • Phyrexia: All Will Be One
Molten Sentry

Molten Sentry {3}{R}

Creature - Elemental
As this creature enters, flip a coin. If the coin comes up heads, this creature enters as a 5/2 creature with haste. If it comes up tails, this creature enters as a 2/5 creature with defender.
Some take after their father, Stone, some after their mother, Fire.
*/*
  • Ravnica: City of Guilds
Molten Slagheap

Molten Slagheap

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.
Molten Tributary

Molten Tributary

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
Though dangerous, Shiv teems with both life and mana, making it a tempting destination for ambitious mages.
  • Dominaria United
Molten Vortex

Molten Vortex {R}

Enchantment
{R}, Discard a land card: This enchantment deals 2 damage to any target.
If you can't take the heat . . . well, that's going to be a problem.
  • Magic Origins
Molten-Tail Masticore

Molten-Tail Masticore {4}

Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
{4}, Exile a creature card from your graveyard: This creature deals 4 damage to any target.
{2}: Regenerate this creature.
4/4
  • Scars of Mirrodin
Moltensteel Dragon

Moltensteel Dragon {4}{R/P}{R/P}

Artifact Creature - Phyrexian Dragon
Flying
{R/P}: This creature gets +1/+0 until end of turn.
An apocalypse in dragon form.
4/4
  • New Phyrexia
Molting Harpy

Molting Harpy {B}

Creature - Harpy Mercenary
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {2}.
Shed harpy feathers leave painful wounds—which explains the harpies' mood.
2/1
  • Mercadian Masques
Molting Skin

Molting Skin {2}{G}

Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
"We have learned much from the orochi."
  • Saviors of Kamigawa
Molting Snakeskin

Molting Snakeskin {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
Flesh wounds are meaningless to those who discard their flesh so readily.
  • Khans of Tarkir
Moment of Craving

Moment of Craving {1}{B}

Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
The vampires of the Dusk Legion undertake Blood Fasts to strengthen their wills, but not all can control their hunger.
Moment of Defiance

Moment of Defiance {2}{B}

Instant
Target creature gets +2/+1 and gains lifelink until end of turn.
Draw a card.
"Well? What are you waiting for? Let's not keep the buzzards waiting."
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"My faith is stronger than fang, claw, or mindless hunger."
Related card: Recruit Instructor
Moment of Silence

Moment of Silence {W}

Instant
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
  • Mercadian Masques
Moment of Triumph

Moment of Triumph {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"
Moment of Truth

Moment of Truth {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
On the precipice of eternity, Elspeth made a choice. The fight would not end without her.
  • March of the Machine
Moment of Valor

Moment of Valor {2}{W}

Instant
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.
  • Wilds of Eldraine