33504 cards found
Onward

Onward {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Card has other part: Victory
Ceaseless Searblades

Ceaseless Searblades {3}{R}

Creature - Elemental Warrior
Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.
Flamekins' fires burn cool until they decide otherwise.
2/4
  • Lorwyn
Field Marshal

Field Marshal {1}{W}{W}

Creature - Human Soldier
Other Soldier creatures get +1/+1 and have first strike.
He is the only one who sees the patterns in the overlapping maps and conflicting reports.
2/2
Seal of Fire

Seal of Fire {R}

Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
"If it breathes, it will burn."
—Rakdos pyromancers' creed
Kazandu Stomper

Kazandu Stomper {5}{G}

Creature - Beast
Trample
When this creature enters, return up to two lands you control to their owner's hand.
Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
6/5
Thirst for Meaning

Thirst for Meaning {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
A sip of recollection, an ocean of regrets.
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Biting-Palm Ninja

Biting-Palm Ninja {2}{B}

Creature - Human Ninja
Ninjutsu {2}{B}
This creature enters with a menace counter on it.
Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
3/3
Rise of the Hobgoblins

Rise of the Hobgoblins {R/W}{R/W}

Enchantment
When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.
  • Eventide
Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive {1}{U}

Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."
1/3
Ring of Kalonia

Ring of Kalonia {2}

Artifact - Equipment
Equipped creature has trample.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip {1}
  • Magic 2013
Flowstone Kavu

Flowstone Kavu {2}{R}

Creature - Kavu
Menace
{R}: This creature gets +1/-1 until end of turn.
The kavu adjusted easily to the Rathi overlay, incorporating the invasive flowstone into their own adaptable forms.
2/3
  • Dominaria United
Celestial Mantle

Celestial Mantle {3}{W}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
Related cards: Giant Secrets Stormkeld Curator
Plagon, Lord of the Beach

Plagon, Lord of the Beach {2}{U}

Legendary Creature - Starfish Wizard
When Plagon enters, draw a card for each creature you control with toughness greater than its power.
{W/U}: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
"No more lurking in the shallows. We ride!"
0/3
  • Foundations Jumpstart
Bloodtracker

Bloodtracker {3}{B}

Creature - Vampire Wizard
Flying
{B}, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
"Flee all you like. The further you run the more firmly I feel your heartbeat."
2/2
Sailmonger

Sailmonger {3}{U}

Creature - Human Monger
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
Clients who cheat the sailmonger make an impact on the rest.
3/3
  • Mercadian Masques
Tocatli Honor Guard

Tocatli Honor Guard {1}{W}

Creature - Human Soldier
Creatures entering don't cause abilities to trigger.
The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.
1/3
Threat

Threat {2}{R}{G}

Sorcery
Create a 4/4 red and green Beast creature token with trample.
Card has other part: Thrash
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as this creature is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap this creature.
4/4
Vampire Aristocrat

Vampire Aristocrat {2}{B}

Creature - Vampire Rogue Noble
Sacrifice a creature: This creature gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
2/2
Skyline Cascade

Skyline Cascade

Land
This land enters tapped.
When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step.
{T}: Add {U}.
  • Battle for Zendikar
Scrib Nibblers

Scrib Nibblers {2}{B}

Creature - Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land you control enters, you may untap this creature.
1/1
  • Worldwake
Wind Shear

Wind Shear {2}{G}

Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind"
  • Visions
Isperia's Skywatch

Isperia's Skywatch {5}{U}

Creature - Vedalken Knight
Flying
When this creature enters, detain target creature an opponent controls.
3/3
  • Return to Ravnica
Jeweled Bird

Jeweled Bird {1}

Artifact
Remove this card from your deck before playing if you're not playing for ante.
{T}: Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Related card: City in a Bottle