33427 cards found
Aurelia's Fury

Aurelia's Fury {X}{R}{W}

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Bane Alley Broker

Bane Alley Broker {1}{U}{B}

Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with this creature.
{U}{B}, {T}: Return a card exiled with this creature to its owner's hand.
0/3
  • Gatecrash
Biovisionary

Biovisionary {1}{G}{U}

Creature - Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.
2/3
Borborygmos Enraged

Borborygmos Enraged {4}{R}{R}{G}{G}

Legendary Creature - Cyclops
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
7/6
Domri Rade

Domri Rade {1}{R}{G}

Legendary Planeswalker - Domri
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
[–2]: Target creature you control fights another target creature.
[–7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Loyalty:
3
Drakewing Krasis

Drakewing Krasis {1}{G}{U}

Creature - Lizard Drake
Flying, trample
Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.
3/1
  • Gatecrash
Duskmantle Guildmage

Duskmantle Guildmage {U}{B}

Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player mills two cards.
2/2
  • Gatecrash
Executioner's Swing

Executioner's Swing {W}{B}

Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
"The contract specified an appendage for a missed payment. Read the fine print: the head is an appendage."
  • Gatecrash
Fortress Cyclops

Fortress Cyclops {3}{R}{W}

Creature - Cyclops Soldier
Whenever this creature attacks, it gets +3/+0 until end of turn.
Whenever this creature blocks, it gets +0/+3 until end of turn.
"They think they tamed him, but he will always be a wild titan, a force of nature."
—Nedja, Gruul shaman
3/3
  • Gatecrash
Foundry Champion

Foundry Champion {4}{R}{W}

Creature - Elemental Soldier
When this creature enters, it deals damage to any target equal to the number of creatures you control.
{R}: This creature gets +1/+0 until end of turn.
{W}: This creature gets +0/+1 until end of turn.
4/4
Frenzied Tilling

Frenzied Tilling {3}{R}{G}

Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Izzet contraptions pollute our lands. Burn them down, kill the makers, cleanse the earth."
—Nedja, Gruul shaman
Gruul Ragebeast

Gruul Ragebeast {5}{R}{G}

Creature - Beast
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
"If the other guilds want a war, they should know we've been ready the whole time."
—Ruric Thar, Ghor-Clan chieftain
6/6
  • Gatecrash
Hydroform

Hydroform {G}{U}

Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
"While the sea may be our home, the sky is our destiny."
—Prime Speaker Zegana
  • Gatecrash
Kingpin's Pet

Kingpin's Pet {1}{W}{B}

Creature - Thrull
Flying
Extort
"Debt and death sound so similar, and thrulls are so hard of hearing. Mistakes are inevitable."
—Milana, Orzhov prelate
2/2
Mind Grind

Mind Grind {X}{U}{B}

Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
  • Gatecrash
Mortus Strider

Mortus Strider {1}{U}{B}

Creature - Skeleton
When this creature dies, return it to its owner's hand.
Dimir's best agents hide from death itself.
1/1
Mystic Genesis

Mystic Genesis {2}{G}{U}{U}

Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
—Teysa Karlov, Grand Envoy of Orzhov
Ordruun Veteran

Ordruun Veteran {2}{R}{W}

Creature - Minotaur Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn.
"My father was Gruul, but I chose the precision of the legion over the fury of the pack."
3/1
  • Gatecrash
Paranoid Delusions

Paranoid Delusions {U}{B}

Sorcery
Target player mills three cards.
Cipher
  • Gatecrash
Primal Visitation

Primal Visitation {3}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has haste.
Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.
  • Gatecrash
Psychic Strike

Psychic Strike {1}{U}{B}

Instant
Counter target spell. Its controller mills two cards.
Until more information could be gleaned about Niv-Mizzet's intentions, Lazav took every opportunity to stall his experiments.
  • Gatecrash
Purge the Profane

Purge the Profane {2}{W}{B}

Sorcery
Target opponent discards two cards and you gain 2 life.
The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.
  • Gatecrash
Ruination Wurm

Ruination Wurm {4}{R}{G}

Creature - Wurm
When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.
7/6
  • Gatecrash
Shambleshark

Shambleshark {G}{U}

Creature - Shark Crab
Flash
Evolve
2/1
Signal the Clans

Signal the Clans {R}{G}

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.
  • Gatecrash