25852 cards found
Parapet Watchers

Parapet Watchers {2}{U}

Creature - Kithkin Soldier
{W/U}: This creature gets +0/+1 until end of turn.
A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.
2/2
  • Shadowmoor
Paraselene

Paraselene {2}{W}

Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
"Moonlight has a way of showing all things as they truly are—for better or for worse."
—Zilla of Lambholt
  • Innistrad
Parasitic Bond

Parasitic Bond {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
"All bonds are parasitic. Only rulership is pure."
—Gix, Yawgmoth praetor
  • Urza's Saga
Parasitic Grasp

Parasitic Grasp {1}{B}

Instant
Cleave {1}{B}{B}
Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Some wicked souls linger only to consume the warmth of life.
Parasitic Implant

Parasitic Implant {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
Parasitic Strix

Parasitic Strix {2}{U}

Artifact Creature - Bird
Flying
When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.
2/2
Parcelbeast

Parcelbeast {2}{G}{U}

Creature - Elemental Beast
Mutate {G}{U}
{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
2/4
Parch

Parch {1}{R}

Instant
Choose one —
• Parch deals 2 damage to any target.
• Parch deals 4 damage to target blue creature.
"Your porous flesh betrays you."
—Fire Eye, viashino bey
  • Urza's Legacy
Pardic Arsonist

Pardic Arsonist {2}{R}{R}

Creature - Human Barbarian
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, it deals 3 damage to any target."
Otaria's epidemic of insanity didn't affect certain barbarians—but no one noticed.
3/3
  • Torment
Pardic Collaborator

Pardic Collaborator {3}{R}

Creature - Human Barbarian
First strike
{B}: This creature gets +1/+1 until end of turn.
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
2/2
Pardic Dragon

Pardic Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
Suspend 2—{R}{R}
Whenever an opponent casts a spell, if this card is suspended, that player may put a time counter on this card.
4/4
Pardic Firecat

Pardic Firecat {3}{R}

Creature - Elemental Cat
Haste
If this card is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
"I've heard of putting the cat out, but this isn't what I had in mind."
—Nomad sentry
2/3
Related card: Flame Burst
  • Odyssey
Pardic Lancer

Pardic Lancer {4}{R}

Creature - Human Barbarian
Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.
He gets to the point right away.
3/2
  • Torment
Pardic Miner

Pardic Miner {1}{R}

Creature - Dwarf
Sacrifice this creature: Target player can't play lands this turn.
"Punch and drag, Toss the slag, Sift the soil, Leave the spoil."
1/1
  • Odyssey
Pardic Swordsmith

Pardic Swordsmith {2}{R}

Creature - Dwarf
{R}, Discard a card at random: This creature gets +2/+0 until end of turn.
A finely crafted blade will never meet as many blows on the battlefield as it did on the anvil.
1/1
  • Odyssey
Pardic Wanderer

Pardic Wanderer {6}

Artifact Creature - Golem
Trample
"To the head of Archaeological Findings: The excavation schedule at dig site 93-beta must be revised. Part of the site has walked off."
—Tolarian field dispatch
5/5
  • Dominaria
Parhelion II

Parhelion II {6}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4
5/5
Parhelion Patrol

Parhelion Patrol {3}{W}

Creature - Human Knight
Flying
Vigilance
Mentor
"Too many have disappeared in these dark days. I am the light that will lead them home."
2/3
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Pariah's Shield

Pariah's Shield {5}

Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Parish-Blade Trainee

Parish-Blade Trainee {1}{W}

Creature - Human Soldier
Training
When this creature dies, put its counters on target creature you control.
The recruits trained in eternal night, fueled by the hope that they might one day see the sun again.
1/2
Park Heights Pegasus

Park Heights Pegasus {G}{W}

Creature - Pegasus
Flying, trample
Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
The burglar turned, bowed, and dropped from the ledge onto her waiting mount.
2/1
Parker Luck

Parker Luck {2}{B}

Enchantment
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
"Things have gotta go my way eventually, right?"
Paroxysm

Paroxysm {1}{R}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
  • Exodus
Part Water

Part Water {X}{X}{U}

Sorcery
X target creatures gain islandwalk until end of turn.
". . . and the waters were a wall unto them on their right hand, and on their left."
—Exodus, 14:22
  • Legends