30465 cards found
Mana Bloom

Mana Bloom {X}{G}

Enchantment
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
  • Return to Ravnica
Mana Breach

Mana Breach {2}{U}

Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.
Mana Cache

Mana Cache {1}{R}{R}

Enchantment
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls.
Remove a charge counter from this enchantment: Add {C}. Any player may activate this ability but only during their turn before the end step.
  • Nemesis
Mana Cannons

Mana Cannons {2}{R}

Enchantment
Whenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.
"I hate the smell of charred Phyrexian, but it sure beats the alternative!"
—Jaya
  • Dominaria United Commander 7 83
Mana Chains

Mana Chains {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1}."
"The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part."
—Sisay, journal
  • Weatherlight
Mana Clash

Mana Clash {R}

Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
Mana Crypt

Mana Crypt {0}

Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}.
Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.
Mana Cylix

Mana Cylix {1}

Artifact
{1}, {T}: Add one mana of any color.
Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.
Mana Drain

Mana Drain {U}{U}

Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Fighting Fire with Fire Ineffective, Reports Flammable Wizard
Mana Echoes

Mana Echoes {2}{R}{R}

Enchantment
Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
Mana Flair

Mana Flair {1}{R}

Instant
Add {R} for each nonland permanent with art by the artist of your choice.
What began as black
Has slowly shifted to red.
Fickle color pie.
  • Unhinged
Mana Flare

Mana Flare {2}{R}

Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Mana Geode

Mana Geode {3}

Artifact
When this artifact enters, scry 1.
{T}: Add one mana of any color.
"I don't care if it's an all-powerful relic or a street vendor's lucky charm. If it brings you courage, wear it."
—Saheeli Rai
Mana Geyser

Mana Geyser {3}{R}{R}

Sorcery
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
Mana Leak

Mana Leak {1}{U}

Instant
Counter target spell unless its controller pays {3}.
The fatal flaw in every plan is the assumption that you know more than your enemy.
Mana Leech

Mana Leech {2}{B}

Creature - Leech
You may choose not to untap this creature during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1
  • Urza's Saga
Mana Matrix

Mana Matrix {6}

Artifact
Instant and enchantment spells you cast cost {2} less to cast.
Mana Maze

Mana Maze {1}{U}

Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
"Those who know only one path to victory can never hope to triumph."
—The Blind Seer
Mana Prism

Mana Prism {3}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Mana Reflection

Mana Reflection {4}{G}{G}

Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.
Mana Screw

Mana Screw {1}

Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
There was no darker or more evil creation in all the multiverse than that of the mana screw.
Mana Seism

Mana Seism {1}{R}

Sorcery
Sacrifice any number of lands, then add that much {C}.
"It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today."
—Kiku, Night's Flower
  • Champions of Kamigawa
Mana Severance

Mana Severance {1}{U}

Sorcery
Search your library for any number of land cards, exile them, then shuffle.
"And when this land is wasted, where will we go?"
—Thalakos lament
  • Tempest
Mana Short

Mana Short {2}{U}

Instant
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard