33454 cards found
Mystic Enforcer

Mystic Enforcer {2}{G}{W}

Creature - Human Nomad Mystic
Protection from black
Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
3/3
Kishla Skimmer

Kishla Skimmer {G}{U}

Creature - Bird Scout
Flying
Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
"Rising waters have flooded many old places from the dragon's rule. I do not miss them."
2/2
  • Tarkir: Dragonstorm
Natural End

Natural End {2}{G}

Instant
Destroy target artifact or enchantment. You gain 3 life.
The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.
Cartouche of Knowledge

Cartouche of Knowledge {1}{U}

Enchantment - Aura Cartouche
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Keepsake Gorgon

Keepsake Gorgon {3}{B}{B}

Creature - Gorgon
Deathtouch
{5}{B}{B}: Monstrosity 1.
When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
2/5
Arco-Flagellant

Arco-Flagellant {2}{B}

Creature - Human
Squad {2}
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
3/1
  • Warhammer 40,000 Commander 29 29★
Prismari Campus

Prismari Campus

Land
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Burst of Speed

Burst of Speed {R}

Sorcery
Creatures you control gain haste until end of turn.
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
  • Magic 2010
Vastwood Zendikon

Vastwood Zendikon {4}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Chasm Drake

Chasm Drake {4}{U}

Creature - Drake
Flying
Whenever this creature attacks, target creature you control gains flying until end of turn.
"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
—Garl, drake trainer
3/3
  • Magic 2012
Taxi Driver

Taxi Driver {1}{R}

Creature - Human Pilot
{1}, {T}: Target creature gains haste until end of turn.
"I got two speeds, buddy: fast and off duty."
3/1
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Slagstone Refinery

Slagstone Refinery {4}

Artifact
Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token.
  • The Brothers' War
Rambling Possum

Rambling Possum {2}{G}

Creature - Possum Mount
Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
Saddle 1
3/3
  • Outlaws of Thunder Junction
The Zonian Brawler

The Zonian Brawler {2}{R}{G}

Legendary Creature - Zonian Gamer
If The Zonian Brawler is your commander, your minimum deck size is 60 and your starting life total is 30. (That's right, you're playing Brawl!)
Whenever a fighting or biting creature you control deals lethal damage to a creature, create a Food token and draw a card. (Biting is when a creature deals damage equal to its power to another creature.)
4/4
  • Unknown Event
Rimewall Protector

Rimewall Protector {1}{U}{U}

Creature - Giant Wizard
Ward {1}
When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}.
3/4
  • Alchemy: Innistrad
Rakdos Augermage

Rakdos Augermage {B}{B}{R}

Creature - Human Wizard
First strike
{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
"Great minds bleed alike."
3/2
  • Dissension
Bloodthrone Vampire

Bloodthrone Vampire {1}{B}

Creature - Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
"What I need is your blood. What I don't need is your permission."
1/1
Creepy Doll

Creepy Doll {5}

Artifact Creature - Construct
Indestructible
Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.
1/1
  • Innistrad
Wrecking Ball Arm

Wrecking Ball Arm {2}

Legendary Artifact - Equipment
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature {3}
Equip {7}
"I don't care what it is! I'm gonna bust him up!"
  • Final Fantasy Commander 100 128
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Terisiare's Devastation

Terisiare's Devastation {X}{2}{B}{B}

Sorcery
You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control.
In the end, the war had no winner.
Nomad Stadium

Nomad Stadium

Land
{T}: Add {W}. This land deals 1 damage to you.
Threshold{W}, {T}, Sacrifice this land: You gain 4 life. Activate only if seven or more cards are in your graveyard.
  • Odyssey
Apothecary Initiate

Apothecary Initiate {W}

Creature - Kithkin Cleric
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.
1/1
  • Shadowmoor
Tarox Bladewing

Tarox Bladewing {2}{R}{R}{R}

Legendary Creature - Dragon
Flying, haste
Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Despising his siblings as insults to his line, he finds and devours each in turn.
4/3
  • Future Sight