25660 cards found
Ohran Yeti

Ohran Yeti {3}{R}

Snow Creature - Yeti
{2}{S}: Target snow creature gains first strike until end of turn.
When a snowdrift shows you its eyes, it's already too late.
3/3
  • Coldsnap
Oil-Gorger Troll

Oil-Gorger Troll {3}{G}{G}

Creature - Phyrexian Troll Warrior
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Metal or flesh, it didn't matter—seasoned with ichor, it all tasted so good.
3/4
  • Phyrexia: All Will Be One
Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.
4/4
Oilskelion

Oilskelion {5}

Creature - Construct
Oil Sunburst (This enters the battlefield with an oil counter on it for each color of mana spent to cast it.)
Remove an oil counter from Oilskelion: Oilskelion deals 1 damage to any target.
4/4
  • Unknown Event
Ojer Axonil, Deepest Might
Temple of Power

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature - God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of Power
  • The Lost Caverns of Ixalan 158a 317a
Ojer Kaslem, Deepest Growth
Temple of Cultivation

Ojer Kaslem, Deepest Growth {3}{G}{G}

Legendary Creature - God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Card has other part: Temple of Cultivation
  • The Lost Caverns of Ixalan 204a 318a
Ojer Pakpatiq, Deepest Epoch
Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch {2}{U}{U}

Legendary Creature - God
Flying
Whenever you cast an instant spell from your hand, it gains rebound.
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
4/3
Card has other part: Temple of Cyclical Time
  • The Lost Caverns of Ixalan 67a 315a
Ojer Taq, Deepest Foundation
Temple of Civilization

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature - God
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6/6
Card has other part: Temple of Civilization
  • The Lost Caverns of Ixalan 26a 314a
Oji, the Exquisite Blade

Oji, the Exquisite Blade {2}{W}{U}

Legendary Creature - Human Monk
When Oji enters, you gain 2 life and scry 2.
Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
They walk the Path of Kensei with perfect balance.
2/3
Ojutai Exemplars

Ojutai Exemplars {2}{W}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, choose one —
• Tap target creature.
• This creature gains first strike and lifelink until end of turn.
• Exile this creature, then return it to the battlefield tapped under its owner's control.
4/4
Ojutai Interceptor

Ojutai Interceptor {3}{U}

Creature - Bird Soldier
Flying
Megamorph {3}{U}
"Though I may soar, I could never fly as high as the dragons."
3/1
Ojutai Monument

Ojutai Monument {3}

Artifact
{T}: Add {W} or {U}.
{4}{W}{U}: This artifact becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn.
Ojutai spends time at all his strongholds, but he most favors Cori Stronghold for his meditation.
  • Dragons of Tarkir
Ojutai, Soul of Winter

Ojutai, Soul of Winter {5}{W}{U}

Legendary Creature - Dragon
Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
"When I battled Ojutai, I realized my learning had only begun."
—Shu Yun, the Silent Tempest
5/6
Okaun, Eye of Chaos

Okaun, Eye of Chaos {4}{R}

Legendary Creature - Cyclops Berserker
Partner with Zndrsplt, Eye of Wisdom
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
3/3
Related card: Zndrsplt, Eye of Wisdom
Oketra the True

Oketra the True {3}{W}

Legendary Creature - God
Double strike, indestructible
Oketra can't attack or block unless you control at least three other creatures.
{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3/6
Oketra's Attendant

Oketra's Attendant {3}{W}{W}

Creature - Bird Soldier
Flying
Cycling {2}
Embalm {3}{W}{W}
3/3
Oketra's Avenger

Oketra's Avenger {1}{W}

Creature - Human Warrior
You may exert this creature as it attacks. When you do, prevent all combat damage that would be dealt to it this turn.
"Oketra's arrow is my spear, and her love my shield."
3/1
Oketra's Monument

Oketra's Monument {3}

Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
"The worthy shall respect the worthy. In the afterlife, all will stand united."
—Monument inscription
Okiba Reckoner Raid
Nezumi Road Captain

Okiba Reckoner Raid {B}

Enchantment - Saga
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Nezumi Road Captain
  • Kamigawa: Neon Dynasty
Okiba-Gang Shinobi

Okiba-Gang Shinobi {3}{B}{B}

Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever this creature deals combat damage to a player, that player discards two cards.
3/2
Okina Nightwatch

Okina Nightwatch {4}{G}

Creature - Human Monk
As long as you have more cards in hand than each opponent, this creature gets +3/+3.
Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.
4/3
Okina, Temple to the Grandfathers

Okina, Temple to the Grandfathers

Legendary Land
{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
Okk

Okk {1}{R}

Creature - Goblin
This creature can't attack unless a creature with greater power also attacks.
This creature can't block unless a creature with greater power also blocks.
4/4
Oko's Accomplices

Oko's Accomplices {2}{U}

Creature - Faerie
Flying
They function as everything from assassins to jesters in the name of their fae king.
2/3
  • Throne of Eldraine
Oko, Thief of Crowns

Oko, Thief of Crowns {1}{G}{U}

Legendary Planeswalker - Oko
[+2]: Create a Food token.
[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
[–5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Loyalty:
4