33454 cards found
Raging River

Raging River {R}{R}

Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Shriekgeist

Shriekgeist {1}{U}

Creature - Spirit
Flying
Whenever this creature deals combat damage to a player, that player mills two cards.
Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.
1/1
Angel's Trumpet

Angel's Trumpet {3}

Artifact
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Joraga Treespeaker

Joraga Treespeaker {G}

Creature - Elf Druid
Level up {1}{G}
LEVEL 1-4
1/2
{T}: Add {G}{G}.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G}."
1/1
Derelict Attic

Derelict Attic {2}{B}

Enchantment - Room
When you unlock this door, you draw two cards and you lose 2 life.
Card has other part: Widow's Walk
  • Duskmourn: House of Horror
Storvald, Frost Giant Jarl

Storvald, Frost Giant Jarl {4}{G}{W}{U}

Legendary Creature - Giant
Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
7/7
  • Forgotten Realms Commander 55 327
Lunar Insight

Lunar Insight {2}{U}

Sorcery
Draw a card for each different mana value among nonland permanents you control.
"The night sky is generous with its secrets. We need only learn its language."
Entomb

Entomb {B}

Instant
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Red Elemental Blast

Red Elemental Blast {R}

Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Theater of Horrors

Theater of Horrors {1}{B}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
{3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.
Fists of the Demigod

Fists of the Demigod {1}{B/R}

Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither.
As long as enchanted creature is red, it gets +1/+1 and has first strike.
  • Shadowmoor
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Pharagax Giant

Pharagax Giant {4}{R}

Creature - Giant
Tribute 2
When this creature enters, if tribute wasn't paid, this creature deals 5 damage to each opponent.
3/3
  • Born of the Gods
Silver Scrutiny

Silver Scrutiny {X}{U}{U}

Sorcery
You may cast this spell as though it had flash if X is 3 or less.
Draw X cards.
Karn's creation allowed him to monitor events across Dominaria—and everything he saw worried him.
Tireless Provisioner

Tireless Provisioner {2}{G}

Creature - Elf Scout
Landfall — Whenever a land you control enters, create a Food token or a Treasure token.
3/2
Treacherous Terrain

Treacherous Terrain {6}{R}{G}

Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2}
Chimney Imp

Chimney Imp {4}{B}

Creature - Imp
Flying
When this creature dies, target opponent puts a card from their hand on top of their library.
1/2
Unstoppable Ogre

Unstoppable Ogre {2}{R}

Artifact Creature - Ogre Warrior
When this creature enters, target creature can't block this turn.
Touma never met a door he didn't hate.
4/1
War Priest of Thune

War Priest of Thune {1}{W}

Creature - Human Cleric
When this creature enters, you may destroy target enchantment.
"The sacred might of Thune thunders in my soul."
2/2
Dismember

Dismember {1}{B/P}{B/P}

Instant
Target creature gets -5/-5 until end of turn.
"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere."
—Azax-Azog, the Demon Thane
Mortal Combat

Mortal Combat {2}{B}{B}

Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Camera Launcher

Camera Launcher {3}

Artifact Creature - Construct
Exhaust{3}: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying.
Vnwxt's contract demanded at least one dedicated camera on him at all times.
2/2
  • Aetherdrift
Ooze Patrol

Ooze Patrol {3}{G}

Creature - Ooze
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard.
As it digested the demonic roadster, it too learned the thrill of speed.
2/2
  • Aetherdrift
Jagwasp Swarm

Jagwasp Swarm {3}{B}

Creature - Insect
Flying
"You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun."
—Chadir the Navigator
3/2
  • Worldwake
Stromkirk Bloodthief

Stromkirk Bloodthief {2}{B}

Creature - Vampire Rogue
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Unlike Innistrad's more ostentatious vampire families, Stromkirk vampires take pride in silence and subterfuge.
2/2
Related card: Ominous Traveler