33454 cards found
Satyr Firedancer

Satyr Firedancer {1}{R}

Enchantment Creature - Satyr
Whenever an instant or sorcery spell you control deals damage to an opponent, this creature deals that much damage to target creature that player controls.
His heart, the coal; his eye, the spark; his hand, the whirling flame.
1/1
  • Born of the Gods
Planar Bridge

Planar Bridge {6}

Legendary Artifact
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
"It is finished. Now the real work can begin."
—Tezzeret
Roaming Ghostlight

Roaming Ghostlight {3}{U}{U}

Creature - Spirit
Flying
When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Some who die senseless deaths return as formless spirits, seeking answers where there are none.
3/2
Cinder Cloud

Cinder Cloud {3}{R}{R}

Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Rune-Tail, Kitsune Ascendant

Rune-Tail, Kitsune Ascendant {2}{W}

Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail.
2/2
Card has other part: Rune-Tail's Essence
Homarid

Homarid {2}{U}

Creature - Homarid
This creature enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this creature.
As long as there is exactly one tide counter on this creature, it gets -1/-1.
As long as there are exactly three tide counters on this creature, it gets +1/+1.
Whenever there are four or more tide counters on this creature, remove all tide counters from it.
2/2
Ogre Geargrabber

Ogre Geargrabber {4}{R}{R}

Creature - Ogre Warrior
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
Long reach, short attention span.
4/4
  • Scars of Mirrodin
Spectacular Pileup

Spectacular Pileup {3}{W}{W}

Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2}
The first four crashes were accidental. Then the Endriders joined the fun.
Goblin Brigand

Goblin Brigand {1}{R}

Creature - Goblin Warrior
This creature attacks each combat if able.
Like a loaded cannon—point and shoot.
2/2
Reprobation

Reprobation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1.
There was a time all craven beasts cowered before Avacyn's divine might.
Related card: Slayer's Bounty
Infernal Sovereign

Infernal Sovereign {4}{B}{B}

Creature - Demon
Flying, trample
Skip your draw step.
Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
Dominaria was his to conquer. The Phyrexians were merely the latest fools to stand in his way.
6/6
  • March of the Machine Commander 75 83
Ghalta and Mavren

Ghalta and Mavren {3}{G}{G}{W}{W}

Legendary Creature - Dinosaur Vampire
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
12/12
Rotting Fensnake

Rotting Fensnake {3}{B}

Creature - Zombie Snake
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
  • Innistrad
The Reaver Cleaver

The Reaver Cleaver {2}{R}
(Knuckles's Gloves)

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3}
"Time for a Knuckles sandwich!"
—Knuckles the Echidna
Emeria Shepherd

Emeria Shepherd {5}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4
Takeno, Samurai General

Takeno, Samurai General {5}{W}

Legendary Creature - Human Samurai
Bushido 2
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3/3
  • Champions of Kamigawa
Baru, Fist of Krosa

Baru, Fist of Krosa {3}{G}{G}

Legendary Creature - Human Druid
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
4/4
  • Future Sight
Scuzzback Marauders

Scuzzback Marauders {4}{R/G}

Creature - Goblin Warrior
Trample
Persist
5/2
Wirewood Savage

Wirewood Savage {2}{G}

Creature - Elf
Whenever a Beast enters, you may draw a card.
"She is truly Wirewood's child now."
—Elvish refugee
2/2
Drana, the Last Bloodchief

Drana, the Last Bloodchief {3}{B}{B}

Legendary Creature - Vampire Cleric
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4/4
Consuming Oni

Consuming Oni {2}{B}{B}

Creature - Ogre Demon
Flying, menace
At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life."
6/6
  • Alchemy: Kamigawa
Trickbind

Trickbind {1}{U}

Instant
Split second
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn.
Unlikely Aid

Unlikely Aid {1}{B}

Instant
Target creature gets +2/+0 and gains indestructible until end of turn.
"I appreciate you not letting me fall to my death in the acid bogs. Now, can you let me down?"
Ethersworn Adjudicator

Ethersworn Adjudicator {4}{U}

Artifact Creature - Vedalken Knight
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap this creature.
Esper mages devised their weapons to be so devastating that war seemed unnecessary.
4/4
Thought Rattle

Thought Rattle {U}{B}

Sorcery
Target opponent reveals each nonland card in their hand. You choose one of those cards. Exile that card.
Threshold — If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs {1} less to cast."
You gain 1 life for each Rat card in your hand.
  • Alchemy: Bloomburrow