7361 cards found
Aliban's Tower

Aliban's Tower {1}{R}

Instant
Target blocking creature gets +3/+1 until end of turn.
"Those who hide in hollow towers would do well to remember the rain."
—Reyhan, Samite Alchemist
Related card: Apocalypse Chime
  • Homelands 61a 61b
All Hallow's Eve

All Hallow's Eve {2}{B}{B}

Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Allay

Allay {1}{W}

Instant
Buyback {3}
Destroy target enchantment.
  • Exodus
Alley Grifters

Alley Grifters {1}{B}{B}

Creature - Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.
2/2
  • Mercadian Masques
Allied Strategies

Allied Strategies {4}{U}

Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Each commander looked at the others and wondered who would be first to break the alliance.
Alloy Golem

Alloy Golem {6}

Artifact Creature - Golem
As this creature enters, choose a color.
This creature is the chosen color.
"We turned old weapons into new warriors."
—Jhoira, master artificer
4/4
  • Invasion
Alluring Scent

Alluring Scent {1}{G}{G}

Sorcery
All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.
Alms

Alms {W}

Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
"Helping people is mostly a matter of teaching them to help themselves."
—Sisay, journal
  • Weatherlight
Alpha Kavu

Alpha Kavu {2}{G}

Creature - Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Kavu leaders instinctively protect their herds from harm.
2/2
Alpha Status

Alpha Status {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
The best leaders are made by their followers.
Altar of Bone

Altar of Bone {G}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Ice Age
Altar of Dementia

Altar of Dementia {2}

Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
"It is not that you will go mad. It is that you will beg for madness."
—Volrath
Alter Reality

Alter Reality {1}{U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Flashback {1}{U}
  • Torment
Aluren

Aluren {2}{G}{G}

Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—"
"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."
Ambassador Laquatus

Ambassador Laquatus {1}{U}{U}

Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
"He smiles with poisoned lips."
—Empress Llawan
1/3
Amber Prison

Amber Prison {4}

Artifact
You may choose not to untap this artifact during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Ambition's Cost

Ambition's Cost {3}{B}

Sorcery
You draw three cards and you lose 3 life.
"When you give offense to heaven, to whom can you pray?"
—Cao Cao, quoting Confucius
Ambitious Farmhand
Seasoned Cathar

Ambitious Farmhand {1}{W}

Creature - Human Peasant
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven{1}{W}{W}: Transform this creature. Activate only if you control three or more creatures with different powers.
1/1
Card has other part: Seasoned Cathar
Ambush

Ambush {3}{R}

Instant
Blocking creatures gain first strike until end of turn.
"Don't these goons have anything better to do?"
—Joskun, An-Havva Constable
Related card: Apocalypse Chime
  • Homelands
Ambush Commander

Ambush Commander {3}{G}{G}

Creature - Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
3/1
Related card: Apocalypse Chime
Amnesia

Amnesia {3}{U}{U}{U}

Sorcery
Target player reveals their hand and discards all nonland cards.
"When one has witnessed the unspeakable, 'tis sometimes better to forget."
—Vervamon the Elder
Amok

Amok {1}{R}

Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
  • Stronghold
Amphibious Kavu

Amphibious Kavu {2}{G}

Creature - Kavu
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
Merfolk raided the shores untroubled for years . . . until the shores started fighting back.
2/2
  • Planeshift
Amrou Kithkin

Amrou Kithkin {W}{W}

Creature - Kithkin
This creature can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
1/1