31581 cards found
Academy Wall

Academy Wall {2}{U}

Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.
0/5
  • Dominaria United
Accelerate

Accelerate {1}{R}

Instant
Target creature gains haste until end of turn.
Draw a card.
"I've seen lightning move slower."
—Nomad sentry
  • Torment
Accelerated Mutation

Accelerated Mutation {3}{G}{G}

Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.
Its food just got a lot smaller and its stomach a lot bigger.
  • Scourge
Acceptable Losses

Acceptable Losses {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
  • Odyssey
Access Denied

Access Denied {3}{U}{U}

Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.
Access Maze

Access Maze {5}{B}{B}

Enchantment - Room
Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.
Card has other part: Cramped Vents
  • Duskmourn: House of Horror Commander
Access Tunnel

Access Tunnel

Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Related card: Raddic, Tal Zealot
Accomplished Alchemist

Accomplished Alchemist {3}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
"Tincture of murkroot and lizard feet? Simple. One that doesn't taste like murkroot and lizard feet? I'm working on it."
2/5
Accomplished Automaton

Accomplished Automaton {7}

Artifact Creature - Construct
Fabricate 1
Was it just lonely, or was some form of evolution inevitable?
5/7
Accorder Paladin

Accorder Paladin {1}{W}

Creature - Human Knight
Battle cry
"I fight for the suns, the surface, and everything in between."
3/1
Related card: Bladehold Cleaver
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Accumulate Wisdom

Accumulate Wisdom {1}{U}

Instant - Lesson
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
"To prove your worth as scholars, you have to contribute some worthwhile knowledge."
—Wan Shi Tong
  • Avatar: The Last Airbender
Accumulated Knowledge

Accumulated Knowledge {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri
Accursed Centaur

Accursed Centaur {B}

Creature - Zombie Centaur
When this creature enters, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties."
—Kamahl, druid acolyte
2/2
  • Onslaught
Accursed Duneyard

Accursed Duneyard

Land
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie.
  • Aetherdrift Commander 20 36
Accursed Horde

Accursed Horde {3}{B}

Creature - Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn.
3/3
Accursed Marauder

Accursed Marauder {1}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a nontoken creature of their choice.
The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.
2/1
Accursed Spirit

Accursed Spirit {3}{B}

Creature - Spirit
Intimidate
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
3/2
Accursed Witch
Infectious Curse

Accursed Witch {3}{B}

Creature - Human Shaman
Spells your opponents cast that target this creature cost {1} less to cast.
When this creature dies, return it to the battlefield transformed under your control attached to target opponent.
4/2
Card has other part: Infectious Curse
Ace's Baseball Bat

Ace's Baseball Bat {2}

Legendary Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3}
Ace, Fearless Rebel

Ace, Fearless Rebel {3}{G}

Legendary Creature - Human Rebel
Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.
Doctor's companion
"Wicked!"
2/2
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
5/5
Related cards: Acererak the Archlich (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Achilles Davenport

Achilles Davenport {2}{U}{B}

Legendary Creature - Human Assassin
Freerunning {U}{B}
Menace
Other Assassins you control get +1/+1.
3/3
  • Assassin's Creed
Acid Rain

Acid Rain {3}{U}

Sorcery
Destroy all Forests.