32617 cards found
Keeper of the Mind

Keeper of the Mind {U}{U}

Creature - Human Wizard
{U}, {T}: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
1/2
  • Exodus
Keeper of the Nine Gales

Keeper of the Nine Gales {2}{U}

Creature - Bird Wizard
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
"You cannot fight the storm."
1/2
Keeper of the Sacred Word

Keeper of the Sacred Word {2}{G}

Creature - Human Druid
As this creature enters, choose a word.
Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
This is not a subliminal message.
2/3
Keeper of the Secret Lair

Keeper of the Secret Lair {1}{U}

Legendary Creature - Merfolk Rogue
Flash
You may cast Secret Lair spells as though they had flash.
Secret Lair spells you cast cost {1} less to cast.
2/1
  • 2019 Heroes of the Realm
Keepers of the Faith

Keepers of the Faith {1}{W}{W}

Creature - Human Cleric
And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."
2/3
Keepsake Gorgon

Keepsake Gorgon {3}{B}{B}

Creature - Gorgon
Deathtouch
{5}{B}{B}: Monstrosity 1.
When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
2/5
Kefka, Court Mage
Kefka, Ruler of Ruin

Kefka, Court Mage {2}{U}{B}{R}

Legendary Creature - Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Card has other part: Kefka, Ruler of Ruin
Kefka, Dancing Mad

Kefka, Dancing Mad {5}{B}{R}

Legendary Creature - Human Wizard
During your turn, Kefka has indestructible.
At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
6/6
  • Final Fantasy Commander 84 174
Kefka, Ruler of Ruin
Kefka, Court Mage

Kefka, Ruler of Ruin

Legendary Creature - Avatar Wizard
(Color indicator: Kefka, Ruler of Ruin is blue, black, and red)
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
The end draws near.
5/7
Card has other part: Kefka, Court Mage
Kefnet the Mindful

Kefnet the Mindful {2}{U}

Legendary Creature - God
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5/5
Kefnet's Last Word

Kefnet's Last Word {2}{U}{U}

Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
In his final moments, Kefnet reached into the minds of those around him, desperate for logic within the consuming chaos.
Kefnet's Monument

Kefnet's Monument {3}

Legendary Artifact
Blue creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
"The worthy shall cultivate a nimble mind to perceive the glorious wonders that await them."
—Monument inscription
Kei Takahashi

Kei Takahashi {2}{G}{W}

Legendary Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
2/2
Keiga, the Tide Star

Keiga, the Tide Star {5}{U}

Legendary Creature - Dragon Spirit
Flying
When Keiga dies, gain control of target creature.
5/5
Keldon Arsonist

Keldon Arsonist {2}{R}

Creature - Human Soldier
{1}, Sacrifice two lands: Destroy target land.
"Fields can be replanted. Settlements can be rebuilt. Burn it all."
—Latulla, Keldon overseer
1/1
  • Prophecy
Keldon Battlewagon

Keldon Battlewagon {5}

Artifact Creature - Juggernaut
Trample
This creature can't block.
When this creature attacks, sacrifice it at end of combat.
Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
0/3
  • Prophecy
Keldon Berserker

Keldon Berserker {3}{R}

Creature - Human Soldier Berserker
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
They fight beyond thought, beyond fear, and beyond mercy.
2/3
  • Prophecy
Keldon Champion

Keldon Champion {2}{R}{R}

Creature - Human Barbarian
Haste
Echo {2}{R}{R}
When this creature enters, it deals 3 damage to target player or planeswalker.
3/2
Keldon Firebombers

Keldon Firebombers {3}{R}{R}

Creature - Human Soldier
When this creature enters, each player sacrifices all lands they control except for three.
"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."
—Latulla, Keldon overseer
3/3
  • Prophecy
Keldon Flamesage

Keldon Flamesage {2}{R}

Creature - Human Shaman
Enlist
Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
2/3
Keldon Halberdier

Keldon Halberdier {4}{R}

Creature - Human Warrior
First strike
Suspend 4—{R}
4/1
Keldon Mantle

Keldon Mantle {1}{R}

Enchantment - Aura
Enchant creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.
Keldon Marauders

Keldon Marauders {1}{R}

Creature - Human Warrior
Vanishing 2
When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
3/3
Keldon Overseer

Keldon Overseer {2}{R}

Creature - Human Warrior
Kicker {3}{R}
Haste
When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/1
Keldon Raider

Keldon Raider {2}{R}{R}

Creature - Human Warrior
When this creature enters, you may discard a card. If you do, draw a card.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
4/3