Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. {8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
During your turn, Kefka has indestructible. At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand.
Blue creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
"The worthy shall cultivate a nimble mind to perceive the glorious wonders that await them." —Monument inscription
Trample This creature can't block. When this creature attacks, sacrifice it at end of combat. Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.
Kicker {3}{R} Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.