31851 cards found
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}

Creature - Human Knight
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
Knight of the Stampede

Knight of the Stampede {3}{G}

Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
"My whisper becomes a thousand roars."
2/4
  • Rivals of Ixalan
Knight of the Tusk

Knight of the Tusk {4}{W}{W}

Creature - Human Knight
Vigilance
"Horse? Who needs a horse?"
3/7
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2/2
Knight of the Widget

Knight of the Widget {2}{W}

Artifact Creature - Cyborg Knight
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
His armor is lightweight titanium alloy, but his will is iron.
*/*
  • Unstable
Knight's Pledge

Knight's Pledge {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
"As long as my faith persists, so shall I."
Knight-Captain of Eos

Knight-Captain of Eos {4}{W}

Creature - Human Knight
When this creature enters, create two 1/1 white Soldier creature tokens.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
The strength of Bant's caste system is the unfailing loyalty of its meekest members.
2/2
Knight-Errant of Eos

Knight-Errant of Eos {4}{W}

Creature - Human Knight
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
4/4
Related card: Emmara, Voice of the Conclave
  • March of the Machine Promos 26p 26s
  • March of the Machine 26 346
Knighted Myr

Knighted Myr {2}{W}

Artifact Creature - Myr Knight
{2}{W}: Adapt 1.
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
"This one fights like a leonin!"
—Jor Kadeen
2/2
Knightfisher

Knightfisher {3}{U}{U}

Creature - Bird Knight
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
His keen eyes can see the glint of scales far below the river's surface.
4/5
  • Bloomburrow
Knighthood

Knighthood {2}{W}

Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
Knightly Valor

Knightly Valor {4}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
Related cards: Giant Secrets Stormkeld Curator
Knights of Dol Amroth

Knights of Dol Amroth {3}{U}

Creature - Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
And so the companies came and were hailed and cheered and passed through the Gate.
3/3
  • The Lord of the Rings: Tales of Middle-earth 59 432 510
Knights of Thorn

Knights of Thorn {3}{W}

Creature - Human Knight
Protection from red; banding
"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks."
—Tivadar of Thorn, History of the Goblin Wars
2/2
Knights of the Black Rose

Knights of the Black Rose {3}{W}{B}

Creature - Human Knight
When this creature enters, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
"Hail to the true queen! Long may she reign!"
4/4
Knockout Blow

Knockout Blow {2}{W}

Instant
This spell costs {2} less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
"Subsequent efforts to deconstruct this facility will be punished with increasing severity."
Related card: Knockout Blow (Alchemy)
  • Streets of New Capenna
Knockout Maneuver

Knockout Maneuver {2}{G}

Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
An exceptional bout during the Zenith celebration will be noted by Temur elders and result in recruitment for higher ranks.
  • Tarkir: Dragonstorm
Knollspine Dragon

Knollspine Dragon {5}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.
7/5
Knollspine Invocation

Knollspine Invocation {1}{R}{R}

Enchantment
{X}, Discard a card with mana value X: This enchantment deals X damage to any target.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
  • Shadowmoor
Knotvine Mystic

Knotvine Mystic {R}{G}{W}

Creature - Elf Druid
{1}, {T}: Add {R}{G}{W}.
The elves of Naya were the last to acknowledge the massive shift of mana in their world.
2/2
  • Conflux
Knotvine Paladin

Knotvine Paladin {G}{W}

Creature - Human Knight
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
"He is part of a new breed of guardian, one who embraces the best of both his world and ours."
—Mayael the Anima
2/2
Know Evil

Know Evil

Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
  • Archenemy: Nicol Bolas Schemes
Know Naught but Fire

Know Naught but Fire

Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
"Cranial explosions for everyone. Still planning to outthink my dragons?"
  • Archenemy Schemes
Knowledge Exploitation

Knowledge Exploitation {5}{U}{U}

Kindred Sorcery - Rogue
Prowl {3}{U}
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
  • Morningtide
Knowledge Is Power

Knowledge Is Power {3}{W}{U}

Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
"Tremble, criminal, before the overwhelming might of meticulously organized evidence!"
  • Murders at Karlov Manor Commander 42 352