33515 cards found
Intrepid Adversary

Intrepid Adversary {1}{W}

Creature - Human Scout
Lifelink
When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
3/1
Intrepid Hero

Intrepid Hero {2}{W}

Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
Intrepid Outlander

Intrepid Outlander {1}{G}

Creature - Orc Ranger
Reach
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Intrepid Paleontologist

Intrepid Paleontologist {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it.
2/2
  • The Lost Caverns of Ixalan Promos 193p 193s
  • The Lost Caverns of Ixalan 193 381
Intrepid Provisioner

Intrepid Provisioner {3}{G}

Creature - Human Scout
Trample
When this creature enters, another target Human you control gets +2/+2 until end of turn.
"How do I know where aid is needed? Look around you."
3/3
Intrepid Rabbit

Intrepid Rabbit {2}{W}

Creature - Rabbit Soldier
Offspring {1}
When this creature enters, target creature you control gets +1/+1 until end of turn.
"I'll light the way, but we must walk it together."
3/2
  • Bloomburrow
Intrepid Stablemaster

Intrepid Stablemaster {1}{G}

Creature - Human Scout
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
"Never get too cocky. Remember you stay upright only by your mount's good graces."
2/2
  • Outlaws of Thunder Junction
Intrepid Tenderfoot

Intrepid Tenderfoot {1}{G}

Creature - Insect Citizen
{3}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Narix felt their molt coming. Before taking a new form, they had to find what Evendo required of them.
2/2
  • Edge of Eternities
Intrepid Trufflesnout

Intrepid Trufflesnout {1}{G}

Creature - Boar
Whenever this creature attacks alone, create a Food token.
3/1
Card has other part: Go Hog Wild
  • Wilds of Eldraine
Introduction to Annihilation

Introduction to Annihilation {5}

Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
"I've never seen a student fail quite so spectacularly. There's potential in that."
—Hostram, professor of arcanochemistry
  • Strixhaven: School of Mages
Introduction to Prophecy

Introduction to Prophecy {3}

Sorcery - Lesson
Scry 2, then draw a card.
Final grades are posted on the first day of class.
  • Strixhaven: School of Mages
Introductions Are in Order

Introductions Are in Order

Scheme
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
  • Archenemy Schemes
Intrude on the Mind

Intrude on the Mind {3}{U}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
  • Murders at Karlov Manor Promos 61p 61s
  • Murders at Karlov Manor 61 296
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
One footstep among many is silent. One footstep alone is deafening.
Intruder's Inquisition

Intruder's Inquisition {B}{R}

Sorcery
Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.
  • Alchemy: Outlaws of Thunder Junction
Intruding Soulrager

Intruding Soulrager {U}{R}

Creature - Spirit
Vigilance
{T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.
The souls of those who perished outside the House persist as fractured echoes, driven to share their misery with the living.
2/2
  • Duskmourn: House of Horror
Intrusive Packbeast

Intrusive Packbeast {4}{W}

Creature - Beast
Vigilance
When this creature enters, tap up to two target creatures your opponents control.
Good at carrying things. Really good at knocking them down.
3/3
Intuition

Intuition {2}{U}

Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Inundate

Inundate {3}{U}{U}{U}

Sorcery
Return all nonblue creatures to their owners' hands.
"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."
  • Eventide
Invade the City

Invade the City {1}{U}{R}

Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard.
Death greeted the world with a roar of desert air.
Invader Parasite

Invader Parasite {3}{R}{R}

Creature - Phyrexian Insect
Imprint — When this creature enters, exile target land.
Whenever a land an opponent controls with the same name as the exiled card enters, this creature deals 2 damage to that player.
3/2
  • New Phyrexia
Invading Manticore

Invading Manticore {5}{R}

Creature - Zombie Manticore
When this creature enters, amass Zombies 2.
"Fall back! You are no match for this."
—Samut
4/5
  • War of the Spark
Invasion Plans

Invasion Plans {2}{R}

Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"
Invasion Reinforcements

Invasion Reinforcements {1}{W}

Creature - Human Warrior Ally
Flash
When this creature enters, create a 1/1 white Ally creature token.
Many of the those who aided in the invasion of the Fire Nation were not soldiers by occupation, though they were warriors at heart.
1/1
  • Avatar: The Last Airbender
Invasion Specialist

Invasion Specialist {4}{B}

Creature - Phyrexian Cleric
Battles you control have "-3: You draw a card and lose 1 life." (Activate by removing three defense counters. You control battles you cast, even if an opponent protects them.)
5/4
  • Unknown Event