32684 cards found
Jace's Sentinel

Jace's Sentinel {1}{U}

Creature - Merfolk Warrior
As long as you control a Jace planeswalker, this creature gets +1/+0 and can't be blocked.
"We drove the Sun Empire out of the forest long ago, and we will not let them return."
1/3
  • Ixalan
Jace's Triumph

Jace's Triumph {2}{U}

Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
His triumph was not in outsmarting Bolas's plan, but in understanding why ultimate power is self-defeating.
  • War of the Spark
Jace, Arcane Strategist

Jace, Arcane Strategist {4}{U}{U}

Legendary Planeswalker - Jace
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
[+1]: Draw a card.
[–7]: Creatures you control can't be blocked this turn.
Loyalty:
4
Related card: Jace's Ruse
Jace, Architect of Thought

Jace, Architect of Thought {2}{U}{U}

Legendary Planeswalker - Jace
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[–2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[–8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Loyalty:
4
Jace, Cunning Castaway

Jace, Cunning Castaway {1}{U}{U}

Legendary Planeswalker - Jace
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
[–2]: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
[–5]: Create two tokens that are copies of Jace, except they're not legendary.
Loyalty:
3
Jace, Ingenious Mind-Mage

Jace, Ingenious Mind-Mage {4}{U}{U}

Legendary Planeswalker - Jace
[+1]: Draw a card.
[+1]: Untap all creatures you control.
[–9]: Gain control of up to three target creatures.
Loyalty:
5
Related card: Grasping Current
  • Ixalan
Jace, Memory Adept

Jace, Memory Adept {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[–7]: Any number of target players each draw twenty cards.
Loyalty:
4
Jace, Mirror Mage

Jace, Mirror Mage {1}{U}{U}

Legendary Planeswalker - Jace
Kicker {2}
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
[+1]: Scry 2.
[0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Loyalty:
4
Jace, Telepath Unbound
Jace, Vryn's Prodigy

Jace, Telepath Unbound

Legendary Planeswalker - Jace
(Color indicator: Jace, Telepath Unbound is blue)
[+1]: Up to one target creature gets -2/-0 until your next turn.
[–3]: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
[–9]: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Loyalty:
5
Card has other part: Jace, Vryn's Prodigy
Jace, Unraveler of Secrets

Jace, Unraveler of Secrets {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Scry 1, then draw a card.
[–2]: Return target creature to its owner's hand.
[–8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Loyalty:
5
Jace, Vryn's Prodigy
Jace, Telepath Unbound

Jace, Vryn's Prodigy {1}{U}

Legendary Creature - Human Wizard
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
"People's thoughts just come to me. Sometimes I don't know if it's them or me thinking."
0/2
Card has other part: Jace, Telepath Unbound
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Jace, the Living Guildpact

Jace, the Living Guildpact {2}{U}{U}

Legendary Planeswalker - Jace
[+1]: Look at the top two cards of your library. Put one of them into your graveyard.
[–3]: Return another target nonland permanent to its owner's hand.
[–8]: Each player shuffles their hand and graveyard into their library. You draw seven cards.
Loyalty:
5
Jace, the Mind Sculptor

Jace, the Mind Sculptor {2}{U}{U}

Legendary Planeswalker - Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[–1]: Return target creature to its owner's hand.
[–12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Loyalty:
3
Jace, the Perfected Mind

Jace, the Perfected Mind {2}{U}{U/P}

Legendary Planeswalker - Jace
Compleated
[+1]: Until your next turn, up to one target creature gets -3/-0.
[–2]: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
[–X]: Target player mills three times X cards.
Loyalty:
5
Jack-in-the-Mox

Jack-in-the-Mox {0}

Artifact
{T}: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice this artifact and you lose 5 life.
2 — Add {W}.
3 — Add {U}.
4 — Add {B}.
5 — Add {R}.
6 — Add {G}.
Jack-o'-Lantern

Jack-o'-Lantern {1}

Artifact
{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
{1}, Exile this card from your graveyard: Add one mana of any color.
By the end of the festival, it was the only thing still grinning.
Jackal Familiar

Jackal Familiar {R}

Creature - Jackal
This creature can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
  • Magic 2010
Jackal Pup

Jackal Pup {R}

Creature - Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
2/1
Jackalope Herd

Jackalope Herd {3}{G}

Creature - Rabbit Beast
When you cast a spell, return this creature to its owner's hand.
There's little more demeaning than getting your butt kicked by a bunch of bunnies.
4/5
  • Exodus
Jackdaw

Jackdaw {1}{U}{R}

Legendary Artifact - Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
"Now you're ready to sail for the Horn,
Weigh, hey, roll and go!"
—"Randy Dandy Oh"
4/4
Jackdaw Savior

Jackdaw Savior {2}{W}

Creature - Bird Cleric
Flying
Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
3/1
Jacked Rabbit

Jacked Rabbit {X}{1}{W}

Creature - Rabbit Warrior
Ravenous
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
"Squash. What it is and what it does."
1/2
  • Bloomburrow Commander 9 45
Jackhammer

Jackhammer {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
"Subtlety is overrated."
—Mr. Orfeo, the Boulder
Related card: Jackhammer (Alchemy)
  • Streets of New Capenna
Jackhammer (Alchemy)

Jackhammer (Alchemy) {R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
Related card: Jackhammer
  • Streets of New Capenna