30465 cards found
Kitsune Riftwalker

Kitsune Riftwalker {1}{W}{W}

Creature - Fox Wizard
Protection from Spirits and from Arcane
The wake of his passage shoved aside the influence of the kami.
2/1
  • Champions of Kamigawa
Kitt Kanto, Mayhem Diva

Kitt Kanto, Mayhem Diva {1}{R}{G}{W}

Legendary Creature - Cat Bard Druid
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3/3
Kiyomaro, First to Stand

Kiyomaro, First to Stand {3}{W}{W}

Legendary Creature - Spirit
Kiyomaro's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
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Kjeldoran Dead

Kjeldoran Dead {B}

Creature - Skeleton
When this creature enters, sacrifice a creature.
{B}: Regenerate this creature.
"They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1
Kjeldoran Elite Guard

Kjeldoran Elite Guard {3}{W}

Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
The winged helms of the guard are put on for pageants—but taken off for war.
2/2
Kjeldoran Escort

Kjeldoran Escort {2}{W}{W}

Creature - Human Soldier
Banding
"We willingly trade with Kjeldor, but the peace we build must come from both our lands."
—Lovisa Coldeyes, Balduvian Chieftain
2/3
  • Alliances 7a 7b
Kjeldoran Frostbeast

Kjeldoran Frostbeast {3}{G}{W}

Creature - Elemental Beast
At end of combat, destroy all creatures blocking or blocked by this creature.
"Two of my Warriors found that the creature was dangerous not only in combat, but also in simple proximity."
—Disa the Restless, journal entry
2/4
Kjeldoran Gargoyle

Kjeldoran Gargoyle {5}{W}

Creature - Gargoyle
Flying, first strike
Whenever this creature deals damage, you gain that much life.
The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.
3/3
Kjeldoran Guard

Kjeldoran Guard {1}{W}

Creature - Human Soldier
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
1/1
  • Ice Age
Kjeldoran Home Guard

Kjeldoran Home Guard {3}{W}

Creature - Human Soldier
At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.
1/6
Kjeldoran Javelineer

Kjeldoran Javelineer {W}

Creature - Human Soldier
Cumulative upkeep {1}
{T}: This creature deals damage equal to the number of age counters on it to target attacking or blocking creature.
1/2
  • Coldsnap
Kjeldoran Knight

Kjeldoran Knight {W}{W}

Creature - Human Knight
Banding
{1}{W}: This creature gets +1/+0 until end of turn.
{W}{W}: This creature gets +0/+2 until end of turn.
"Those who do not ride the wind on Aesthir still command loyalty and respect."
—Arna Kennerüd, Skyknight
1/1
  • Ice Age
Kjeldoran Outpost

Kjeldoran Outpost

Land
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W}.
{1}{W}, {T}: Create a 1/1 white Soldier creature token.
Kjeldoran Outrider

Kjeldoran Outrider {1}{W}

Creature - Human Soldier
{W}: This creature gets +0/+1 until end of turn.
"I listen to people. He sniffs the wind. And we both sense something big coming. Something very big."
2/2
  • Coldsnap
Kjeldoran Phalanx

Kjeldoran Phalanx {5}{W}

Creature - Human Soldier
First strike; banding
"There's nothing I like better than watching a street full of soldiers kicking down the doors of the guilty and the impure."
—Avram Garrisson, Leader of the Knights of Stromgald
2/5
  • Ice Age
Kjeldoran Pride

Kjeldoran Pride {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach this Aura to target creature other than enchanted creature.
  • Coldsnap Theme Decks
  • Alliances 9a 9b
Kjeldoran Royal Guard

Kjeldoran Royal Guard {3}{W}{W}

Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.
2/5
Kjeldoran Skycaptain

Kjeldoran Skycaptain {4}{W}

Creature - Human Soldier
Flying; first strike; banding
The heartlink between soldier and steed is hatched with the aesthir struggling from its shell.
2/2
Kjeldoran Skyknight

Kjeldoran Skyknight {2}{W}

Creature - Human Knight
Flying; first strike; banding
"My Aesthir is my most trusted ally. We fight as one and live as one, and we will die as one."
—Arna Kennerüd, Skyknight
1/1
  • Ice Age
Kjeldoran War Cry

Kjeldoran War Cry {1}{W}

Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
King Darien's breath crystallized and fell to the frozen battlefield, but its command carried true to all soldiers of New Argive.
  • Coldsnap
Kjeldoran Warrior

Kjeldoran Warrior {W}

Creature - Human Warrior
Banding
"Give me a thousand such Warriors and I could change the world."
—Avram Garrisson, Leader of the Knights of Stromgald
1/1
  • Ice Age
Klauth's Will

Klauth's Will {X}{R}{R}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
  • Forgotten Realms Commander 51 321
Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient {5}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
4/4
  • The List
  • Forgotten Realms Commander 50 320
Klothys's Design

Klothys's Design {5}{G}

Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green.
The god of destiny grants her followers vision deeper than sight.
  • Theros Beyond Death
Klothys, God of Destiny

Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4/5