33330 cards found
Base Camp

Base Camp

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
A new dawn, a new adventure.
Related card: Base Camp (Alchemy)
  • Zendikar Rising
Hermitic Nautilus

Hermitic Nautilus {1}{U}

Artifact Creature - Nautilus
Vigilance
{1}{U}: This creature gets +3/-3 until end of turn.
It devoured the shell's original owner long ago, but it's just about ready to start looking for a new home—and a meal to go with it.
1/4
  • The Lost Caverns of Ixalan
Crux of Mirrodin

Crux of Mirrodin {3}{W}{W}

Sorcery
Choose one —
• Destroy all nonland permanent cards originally printed in the Mirrodin, Darksteel, Fifth Dawn, and Scars of Mirrodin expansions.
• Destroy all nonland permanent cards originally printed in the Mirrodin Besieged, New Phyrexia, and Phyrexia: All Will Be One expansions.
  • Unknown Event
Your Nightmares Are Delicious

Your Nightmares Are Delicious

Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
"I will craft exquisite tortures from the roiling depths of your terrified mind."
  • Duskmourn: House of Horror Commander
Heed the Mists

Heed the Mists {3}{U}{U}

Sorcery - Arcane
Mill a card, then draw cards equal to the milled card's mana value.
"Once, I looked to the mists for wisdom. Now I wish only for understanding."
  • Betrayers of Kamigawa
Predatory Nightstalker

Predatory Nightstalker {3}{B}{B}

Creature - Nightstalker
When this creature enters, you may have target opponent sacrifice a creature of their choice.
3/2
Ember Weaver

Ember Weaver {2}{G}

Creature - Spider
Reach
As long as you control a red permanent, this creature gets +1/+0 and has first strike.
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth
2/3
Blazing Sunsteel

Blazing Sunsteel {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip {4}
Wyleth emerged from the crater unscathed with the sun's fury trapped in his hands.
  • Commander Legends
Cryptic Gateway

Cryptic Gateway {5}

Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Its lock changes to fit each key.
Plots That Span Centuries

Plots That Span Centuries

Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
"Awaken, cowards! Long have I been preparing for this moment, and you will witness my next ascension."
Graven Cairns

Graven Cairns

Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."
—Illulia of Nighthearth
Elephant Guide

Elephant Guide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Sneaky Homunculus

Sneaky Homunculus {1}{U}

Creature - Homunculus Illusion
This creature can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
1/1
Inquisitor's Ox

Inquisitor's Ox {3}{W}

Creature - Ox
Delirium — This creature gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Many fields now lie fallow in Gavony, as the oxen have been confiscated to perform other duties.
2/5
Herd Heirloom

Herd Heirloom {1}{G}

Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
  • Tarkir: Dragonstorm 144 347
  • Tarkir: Dragonstorm Promos 144p 144s
Scorching Shot

Scorching Shot {R}{R}

Sorcery
Scorching Shot deals 5 damage to target creature.
Most outlaws prefer to strike when there are no witnesses. Slickshots prefer as many as possible.
  • Outlaws of Thunder Junction 145 369
Riot Ringleader

Riot Ringleader {2}{R}

Creature - Human Warrior
Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.
"So the vampires like hot blood, do they? Let's see how they handle ours."
2/2
  • Avacyn Restored
Crash of Rhinos

Crash of Rhinos {6}{G}{G}

Creature - Rhino
Trample
Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way.
—Femeref adage
8/4
Heavy Infantry

Heavy Infantry {4}{W}

Creature - Human Soldier
When this creature enters, tap target creature an opponent controls.
Doors, walls, skulls . . . it matters not. All barriers will be broken.
3/4
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Synod Artificer

Synod Artificer {2}{U}

Creature - Vedalken Artificer
{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect.
1/2
  • Darksteel
Dread Osseosaur
Visage of Dread

Dread Osseosaur

Creature - Dinosaur Skeleton Horror
(Color indicator: Dread Osseosaur is black)
Menace
Whenever this creature enters or attacks, you may mill two cards.
"It's not my fault! The glyphs for 'blessed' and 'cursed' look very similar!"
—Diego, Brazen Coalition translator
5/4
Card has other part: Visage of Dread
  • The Lost Caverns of Ixalan
Ramses Overdark

Ramses Overdark {2}{U}{U}{B}{B}

Legendary Creature - Human Assassin
{T}: Destroy target enchanted creature.
4/3
Pearl-Ear, Imperial Advisor

Pearl-Ear, Imperial Advisor {1}{W}{W}

Legendary Creature - Fox Advisor
Lifelink
Enchantment spells you cast have affinity for Auras.
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card.
3/4
Voice of the Vermin

Voice of the Vermin {3}{G}

Creature - Human Citizen
This creature enters with a shield counter on it.
Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
2/2
  • Streets of New Capenna