33504 cards found
Mouth

Mouth {2}{G}

Sorcery
Create a 3/3 green Hippo creature token.
Card has other part: Feed
Soulsworn Spirit

Soulsworn Spirit {3}{U}

Creature - Spirit
This creature can't be blocked.
When this creature enters, detain target creature an opponent controls.
2/1
  • Return to Ravnica
Looming Altisaur

Looming Altisaur {3}{W}

Creature - Dinosaur
Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.
1/7
Lightning Surge

Lightning Surge {3}{R}{R}

Sorcery
Lightning Surge deals 4 damage to any target.
Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented.
Flashback {5}{R}{R}
  • Judgment
Druid of the Emerald Grove

Druid of the Emerald Grove {3}{G}

Creature - Dwarf Druid
When this creature enters, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
2/2
Splendid Genesis

Splendid Genesis {G}{G}{G}{G}

Sorcery
Shuffle all cards in the game together and deal them into three decks. The game continues with a new player.
She discovered with great delight that one does not love one's children because they are one's children but because of the friendship formed while raising them.
Gabriel Garciá Márquez
  • Celebration Cards
Nahiri's Warcrafting

Nahiri's Warcrafting {1}{R}{R}

Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
"Zendikar must be broken before it can be saved."
  • March of the Machine Promos 155p 155s
  • March of the Machine 155 365
Tetravus

Tetravus {6}

Artifact Creature - Construct
Flying
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
1/1
Related card: Golgothian Sylex
Cemetery Desecrator

Cemetery Desecrator {4}{B}{B}

Creature - Zombie
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4
Quicksmith Spy

Quicksmith Spy {3}{U}

Creature - Human Artificer
When this creature enters, target artifact you control gains "{T}: Draw a card" for as long as you control this creature.
"Let's just broaden its surveillance lens."
2/3
Lotus Ring

Lotus Ring {3}

Artifact - Equipment
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Blizzard Brawl

Blizzard Brawl {G}

Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other.
  • Kaldheim
Goblin Sharpshooter

Goblin Sharpshooter {2}{R}

Creature - Goblin
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
{T}: This creature deals 1 damage to any target.
1/1
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
"Some days, you wish you were fighting a dragon."
—Eshki Dragonclaw
5/5
Battering Wurm

Battering Wurm {6}{G}

Creature - Wurm
Bloodthirst 1
Creatures with power less than this creature's power can't block it.
4/3
  • Guildpact
Storm of Forms

Storm of Forms {3}{U}

Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand.
Beware the fine print.
Zombie Ogre

Zombie Ogre {3}{B}{B}

Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon.
"On the plus side, Throg no longer thinks he's clever."
—Xanathar
3/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Loafing Giant

Loafing Giant {4}{R}

Creature - Giant
Whenever this creature attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage this creature would deal this turn.
"Forget it. I'm not getting up today."
4/6
  • Invasion
Assassin Initiate

Assassin Initiate {B}

Creature - Human Assassin
{1}: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
"For a secret brotherhood, you certainly do get a lot of new recruits."
—Leonardo, to Ezio
1/1
  • Assassin's Creed 22 197
Awoken Horror
Thing in the Ice

Awoken Horror

Creature - Kraken Horror
(Color indicator: Awoken Horror is blue)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."
—Runo Stromkirk
7/8
Card has other part: Thing in the Ice
Fledgling Djinn

Fledgling Djinn {1}{B}

Creature - Djinn
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
"The young can be quite dangerous. Trust me, I should know."
—Ertai, wizard adept
2/2
Henge of Ramos

Henge of Ramos

Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
It is the hub. We are the wheel.
—Dryad saying
  • Mercadian Masques
Flagstones of Trokair

Flagstones of Trokair

Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
Kheru Lich Lord

Kheru Lich Lord {3}{B}{G}{U}

Creature - Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/4
Apple of Eden, Isu Relic

Apple of Eden, Isu Relic {4}

Legendary Artifact
{T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.