31781 cards found
Ink-Treader Nephilim

Ink-Treader Nephilim {R}{G}{W}{U}

Creature - Nephilim
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
When it awoke, the mirrors of the world reflected only darkness.
3/3
  • Guildpact
Inkfathom Divers

Inkfathom Divers {3}{U}{U}

Creature - Merfolk Soldier
Islandwalk
When this creature enters, look at the top four cards of your library, then put them back in any order.
"None appreciate sun and shallows like those who have seen the depths."
—Lianda of the Stonybrook school
3/3
Inkfathom Infiltrator

Inkfathom Infiltrator {U/B}{U/B}

Creature - Merfolk Rogue
This creature can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
2/1
Inkfathom Witch

Inkfathom Witch {1}{U/B}

Creature - Merfolk Wizard
Fear
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
1/1
Inkling Mascot

Inkling Mascot {W}{B}

Creature - Inkling Cat
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1.
At the ready when words fail.
2/2
  • Secrets of Strixhaven
Inkling Summoning

Inkling Summoning {1}{W/B}{W/B}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying.
"Think of an insult so vicious, so vulgar, that you hesitate to speak it aloud. The strongest, most aggressive inklings are born from such scorn."
—Embrose, Silverquill dean
  • Strixhaven: School of Mages
Inkmoth Nexus

Inkmoth Nexus

Land
{T}: Add {C}.
{1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
Inkrise Infiltrator

Inkrise Infiltrator {1}{B}

Creature - Human Ninja
Flying
{3}{B}: This creature gets +2/+2 until end of turn.
"They can't follow your footprints if you never touch the ground."
1/2
Inkshape Demonstrator

Inkshape Demonstrator {3}{W}

Creature - Elephant Cleric
Ward {2}
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
3/4
  • Secrets of Strixhaven
Inkshield

Inkshield {3}{W}{B}

Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Silverquill's elite know how to offer a scathing rebuttal without uttering a word.
Inkwell Leviathan

Inkwell Leviathan {7}{U}{U}

Artifact Creature - Leviathan
Trample
Islandwalk
Shroud
"Into its maw went the seventh sea, never to be seen again while the world remains."
—Esper fable
7/11
Inner Calm, Outer Strength

Inner Calm, Outer Strength {2}{G}

Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck.
  • Saviors of Kamigawa
Inner Demon

Inner Demon {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
Inner Demons Gangsters

Inner Demons Gangsters {3}{B}

Creature - Human Rogue Villain
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery.
"Inner Demons? Even for a guy named Mister Negative, that's a bit on the nose."
—Spider-Man
3/4
Inner Fire

Inner Fire {3}{R}

Sorcery
Add {R} for each card in your hand.
"Heart of Sokenzan, I call to you! Lend me your fire."
  • Saviors of Kamigawa
Inner Sanctum

Inner Sanctum {1}{W}{W}

Enchantment
Cumulative upkeep—Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
  • Weatherlight
Inner Struggle

Inner Struggle {3}{R}

Instant
Target creature deals damage to itself equal to its power.
"Reflect upon your evils lest they reflect upon you."
—Inquisitor Laerin
  • Shadows over Innistrad
Inner-Chamber Guard

Inner-Chamber Guard {1}{W}

Creature - Human Samurai
Bushido 2
"It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them."
—Masako the Humorless
0/2
  • Saviors of Kamigawa
Inner-Flame Acolyte

Inner-Flame Acolyte {1}{R}{R}

Creature - Elemental Shaman
When this creature enters, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R}
2/2
Inner-Flame Igniter

Inner-Flame Igniter {2}{R}

Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
A light an army can follow.
2/2
Inniaz, the Gale Force

Inniaz, the Gale Force {3}{U}{U}

Legendary Creature - Djinn
Flying
{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn.
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
4/4
  • Jumpstart
Innkeeper's Talent

Innkeeper's Talent {1}{G}

Enchantment - Class
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Innocence Kami

Innocence Kami {3}{W}{W}

Creature - Spirit
{W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap this creature.
Her voice was light, her substance music.
2/3
  • Champions of Kamigawa
Innocent Blood

Innocent Blood {B}

Sorcery
Each player sacrifices a creature of their choice.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Innocent Bystander

Innocent Bystander {1}{R}

Creature - Goblin Citizen
Whenever this creature is dealt 3 or more damage, investigate.
"Whoops, this isn't my street! Don't mind me! I'll just be on my way while you enjoy your . . . very sharp knives."
2/1
  • Murders at Karlov Manor