33427 cards found
Undercity Plague

Undercity Plague {4}{B}{B}

Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice.
Cipher
  • Gatecrash
Unexpected Results

Unexpected Results {2}{G}{U}

Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
Urban Evolution

Urban Evolution {3}{G}{U}

Sorcery
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.
Urbis Protector

Urbis Protector {4}{W}{W}

Creature - Human Cleric
When this creature enters, create a 4/4 white Angel creature token with flying.
"I hear that Boros is losing its angels to the Gateless Movement. I'm sure this comes as no surprise to you."
—Teysa, to Lazav
1/1
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Viashino Shanktail

Viashino Shanktail {3}{R}

Creature - Lizard Warrior
First strike
Bloodrush{2}{R}, Discard this card: Target attacking creature gets +3/+1 and gains first strike until end of turn.
The Slizt Clan's battle cry is an impressive display of fury, defiance, and spit.
3/1
  • Gatecrash
Vizkopa Confessor

Vizkopa Confessor {3}{W}{B}

Creature - Human Cleric
Extort
When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
1/3
  • Gatecrash
Vizkopa Guildmage

Vizkopa Guildmage {W}{B}

Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2/2
Voidwalk

Voidwalk {3}{U}

Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher
  • Gatecrash
Warmind Infantry

Warmind Infantry {2}{R}

Creature - Elemental Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.
Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.
2/3
  • Gatecrash
Wasteland Viper

Wasteland Viper {G}

Creature - Snake
Deathtouch
Bloodrush{G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
"The Gruul embrace all things poisonous and living in the cracks of society."
—Teysa Karlov, Grand Envoy of Orzhov
1/2
Way of the Thief

Way of the Thief {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
A true shortcut isn't a way other people don't know; it's a way other people can't go.
  • Gatecrash
Whispering Madness

Whispering Madness {2}{U}{B}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher
Wight of Precinct Six

Wight of Precinct Six {1}{B}

Creature - Zombie
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
Wildwood Rebirth

Wildwood Rebirth {1}{G}

Instant
Return target creature card from your graveyard to your hand.
In Ravnica, there are maladies far more difficult to treat than death.
  • Gatecrash
Wojek Halberdiers

Wojek Halberdiers {R}{W}

Creature - Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gains first strike until end of turn.
Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.
3/2
  • Gatecrash
Wrecking Ogre

Wrecking Ogre {4}{R}

Creature - Ogre Warrior
Double strike
Bloodrush{3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.
If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.
3/3
  • Gatecrash
Zarichi Tiger

Zarichi Tiger {3}{W}

Creature - Cat
{1}{W}, {T}: You gain 2 life.
"The taming and consecration of these creatures is evidence of our faith."
—Resimir, Zarichi Temple priest
2/3
  • Gatecrash
Zhur-Taa Swine

Zhur-Taa Swine {3}{R}{G}

Creature - Boar
Bloodrush{1}{R}{G}, Discard this card: Target attacking creature gets +5/+4 until end of turn.
Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.
5/4
Breaking

Breaking {U}{B}

Sorcery
Target player mills eight cards.
Fuse
Card has other part: Entering
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Maze's End

Maze's End

Land
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Melek, Izzet Paragon

Melek, Izzet Paragon {4}{U}{R}

Legendary Creature - Weird Wizard
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2/4
Render Silent

Render Silent {W}{U}{U}

Instant
Counter target spell. Its controller can't cast spells this turn.
"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."
Trostani's Summoner

Trostani's Summoner {5}{G}{W}

Creature - Elf Shaman
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1