34214 cards found
High Ground

High Ground {W}

Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
High Market

High Market

Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
High Marshal Arguel

High Marshal Arguel {1}{W}{B}

Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1
Related cards: Arguel's Blood Fast Temple of Aclazotz
  • Alchemy: Ixalan
High Noon

High Noon {1}{W}

Enchantment
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.
They both knew only one of them would walk away.
  • Outlaws of Thunder Junction Promos 15p 15s
  • Outlaws of Thunder Junction 15 314
High Noon At Thunder Junction

High Noon At Thunder Junction

Plane - Thunder Junction
Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Whenever Chaos ensues, draw a card.
  • Black Lotus Unknown Planechase
High Perfect Morcant

High Perfect Morcant {2}{B}{G}

Legendary Creature - Elf Noble
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1.
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery.
4/4
High Priest of Penance

High Priest of Penance {W}{B}

Creature - Human Cleric
Whenever this creature is dealt damage, you may destroy target nonland permanent.
"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."
1/1
High Score

High Score {2}{G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Victory comes in endless forms.
  • Teenage Mutant Ninja Turtles Eternal
High Seas

High Seas {2}{U}

Enchantment
Red creature spells and green creature spells cost {1} more to cast.
Bend as the wave breaks or it will break you as well.
—Saprazzan saying
  • Mercadian Masques
High Sentinels of Arashin

High Sentinels of Arashin {3}{W}

Creature - Bird Soldier
Flying
This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
3/4
High Stride

High Stride {G}

Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
"It takes a moment to find your stride, but once you do, you'll feel like a giant!"
—Brisco, river guide
  • Bloomburrow
High Tide

High Tide {U}

Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
"When the very tides turn against you, it's time to consider retirement."
—General Khurzog
High Troller

High Troller {3}{R}

Creature - Troll Shaman
All targeted spells and abilities cost {2} less and have their targets chosen randomly.
4/1
High and Dry Black Market

High and Dry Black Market

Phenomenon
Whenever you planeswalk here, starting with you, each player chooses up to 5 ♦ worth of modes and may choose the same mode more than once. (Then Planeswalk away from this phenomenon.)
♦ — Create a Treasure Token.
♦ ♦ — Draw a card.
♦ ♦ ♦ — Create a 3/2 colorless Shapeshifter creature token with Changeling.
  • Black Lotus Unknown Planechase
High-Flying Ace

High-Flying Ace {2}{W}

Creature - Bird Mutant
Flying
{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
"Nice to meet you, Botticelli . . . or whatever your name is. Tell your boss to send some scarier goons next time."
—Ace Duck
2/3
  • Teenage Mutant Ninja Turtles
High-Rise Sawjack

High-Rise Sawjack {2}{G}

Creature - Elf Citizen
Reach
Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Slicing girders, rescuing trapped workers, killing gigantic rust flies—one tool does it all!
2/3
Related card: High-Rise Sawjack (Alchemy)
High-Rise Sawjack (Alchemy)

High-Rise Sawjack (Alchemy) {2}{G}

Creature - Elf Citizen
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
1/4
Related card: High-Rise Sawjack
  • Streets of New Capenna
High-Society Hunter

High-Society Hunter {3}{B}{B}

Creature - Vampire Noble
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
"You've been a marvelous servant. Consider this your final assignment."
5/3
High-Speed Hoverbike

High-Speed Hoverbike {2}

Artifact - Vehicle
Flash
Flying
When this Vehicle enters, tap up to one target creature.
Crew 1
2/2
Related cards: Experimental Pilot Support Skyforge
  • Kamigawa: Neon Dynasty
Highborn Ghoul

Highborn Ghoul {B}{B}

Creature - Zombie
Intimidate
"All the dead sleep lightly here, no matter how refined their beds may be."
—Grafdigger Wulmer
2/1
  • Dark Ascension
Highborn Vampire

Highborn Vampire {3}{B}

Creature - Vampire Warrior
With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.
4/3
Highcliff Felidar

Highcliff Felidar {5}{W}{W}

Creature - Cat Beast
Vigilance
When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Once the felidar has marked you as prey, there's no point in running.
5/5
Higher Level Zone Monster

Higher Level Zone Monster {3}{U}

Creature - Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counter on it and it's the colors of your choice in addition to its other colors.
0/0
  • Unknown Event
Highland Berserker

Highland Berserker {1}{R}

Creature - Human Berserker Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
He gets paid by the axe.
2/1
  • Zendikar
Highland Forest

Highland Forest

Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
"Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!"
—Iskene, Kannah storyteller