33666 cards found
Shaper Apprentice

Shaper Apprentice {1}{U}

Creature - Merfolk Wizard
This creature has flying as long as you control another Merfolk.
The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.
2/1
Shaper Guildmage

Shaper Guildmage {U}

Creature - Human Wizard
{W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
Shape this world in Zhalfir's image.
—Shaper Guild maxim
1/1
  • Mirage
Shaper Parasite

Shaper Parasite {1}{U}{U}

Creature - Illusion
Morph {2}{U}
When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2/3
Shapesharer

Shapesharer {1}{U}

Creature - Shapeshifter
Changeling
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.
1/1
Shapeshifter's Marrow

Shapeshifter's Marrow {2}{U}{U}

Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and this enchantment becomes a copy of that card.
  • Future Sight
Sharding Sphinx

Sharding Sphinx {4}{U}{U}

Artifact Creature - Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Whether mechanical or biological, life finds a way to propagate itself.
4/4
Shared Discovery

Shared Discovery {U}

Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.
Riches must be divided, but real wealth can be shared.
  • Rise of the Eldrazi
Shared Fate

Shared Fate {4}{U}

Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.
Shark Typhoon

Shark Typhoon {5}{U}

Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U}
When you cycle this card, create an X/X blue Shark creature token with flying.
Shattered Ego

Shattered Ego {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
{3}{U}{U}: Put enchanted creature into its owner's library third from the top.
"You can't even fathom the depths of your own insignificance."
—Geyadrone Dihada
  • Modern Horizons 2
Shell Shield

Shell Shield {U}

Instant
Kicker {1}
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.
  • Zendikar Rising
Shellfish Scholar

Shellfish Scholar {1}{U}

Creature - Rat Wizard
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold{T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.
2/2
Related card: Think Twice
  • Alchemy: Bloomburrow
Shield Broker

Shield Broker {3}{U}{U}

Creature - Octopus Advisor
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it.
3/4
Shielded Aether Thief

Shielded Aether Thief {1}{U}

Creature - Vedalken Rogue
Flash
Whenever this creature blocks, you get {E}.
{T}, Pay {E}{E}{E}: Draw a card.
Conflict breeds opportunity.
0/4
Shifting Borders

Shifting Borders {3}{U}

Instant - Arcane
Exchange control of two target lands.
Splice onto Arcane {3}{U}
  • Saviors of Kamigawa
Shifting Grift

Shifting Grift {U}{U}

Sorcery
Spree
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
  • Outlaws of Thunder Junction
Shifting Loyalties

Shifting Loyalties {5}{U}

Sorcery
Exchange control of two target permanents that share a card type.
"Show the enemy the true path, and the spirit will yearn to follow it."
—Houn, Jeskai elder
  • Fate Reforged
Shifting Sky

Shifting Sky {2}{U}

Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
Shifting Sliver

Shifting Sliver {3}{U}

Creature - Sliver
Slivers can't be blocked except by Slivers.
Once the last few slivers the Riptide Project controlled were dead, there was nothing to keep the island from being completely overrun.
2/2
Shifty Doppelganger

Shifty Doppelganger {2}{U}

Creature - Shapeshifter
{3}{U}, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
1/1
  • Odyssey
Shimmer

Shimmer {2}{U}{U}

Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing.
To buy unseen land, pay in unseen coin.
—Suq'Ata maxim
  • Mirage
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, this creature has hexproof.
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
5/6
Shimmer of Possibility

Shimmer of Possibility {1}{U}

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
"There's something peculiar about the rain today."
—Janoc, Tin Street tinker
  • Ravnica Allegiance
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever this creature phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
  • Visions
Shimmering Glasskite

Shimmering Glasskite {3}{U}

Creature - Spirit
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
A child's whisper could crack its shell, but not even an oni's scream could penetrate it.
2/3