33504 cards found
Embodiment of Fury

Embodiment of Fury {3}{R}

Creature - Elemental
Trample
Land creatures you control have trample.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/3
  • Oath of the Gatewatch
Embodiment of Insight

Embodiment of Insight {4}{G}

Creature - Elemental
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/4
Endbringer

Endbringer {5}{C}

Creature - Eldrazi
Untap this creature during each other player's untap step.
{T}: This creature deals 1 damage to any target.
{C}, {T}: Target creature can't attack or block this turn.
{C}{C}, {T}: Draw a card.
5/5
Essence Depleter

Essence Depleter {2}{B}

Creature - Eldrazi Drone
Devoid
{1}{C}: Target opponent loses 1 life and you gain 1 life.
When Kozilek emerged at Sea Gate, his brood lineage swarmed to the surface.
2/3
  • Oath of the Gatewatch
Expedite

Expedite {R}

Instant
Target creature gains haste until end of turn.
Draw a card.
"I run, and thunder follows."
Expedition Raptor

Expedition Raptor {3}{W}{W}

Creature - Bird
Flying
When this creature enters, support 2.
2/2
Fall of the Titans

Fall of the Titans {X}{X}{R}

Instant
Surge {X}{R}
Fall of the Titans deals X damage to each of up to two targets.
As Gideon kept the brood lineages at bay, Chandra incinerated the bound Eldrazi titans.
Flayer Drone

Flayer Drone {1}{B}{R}

Creature - Eldrazi Drone
Devoid
First strike
Whenever another colorless creature you control enters, target opponent loses 1 life.
3/1
  • Oath of the Gatewatch
Flaying Tendrils

Flaying Tendrils {1}{B}{B}

Sorcery
Devoid
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Only one Eldrazi stood against them, yet the defenders were outnumbered.
General Tazri

General Tazri {4}{W}

Legendary Creature - Human Ally
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3/4
Gift of Tusks

Gift of Tusks {U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
It's an experience you'll never forget.
  • Oath of the Gatewatch
Gladehart Cavalry

Gladehart Cavalry {5}{G}{G}

Creature - Elf Knight
When this creature enters, support 6.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
6/6
Goblin Dark-Dwellers

Goblin Dark-Dwellers {3}{R}{R}

Creature - Goblin
Menace
When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/4
Goblin Freerunner

Goblin Freerunner {3}{R}

Creature - Goblin Warrior Ally
Surge {1}{R}
Menace
There are old goblins and ambitious goblins, but very few old, ambitious goblins.
3/2
  • Oath of the Gatewatch
Gravity Negator

Gravity Negator {3}{U}

Creature - Eldrazi Drone
Devoid
Flying
Whenever this creature attacks, you may pay {C}. If you do, another target creature gains flying until end of turn.
2/3
  • Oath of the Gatewatch
Grip of the Roil

Grip of the Roil {2}{U}

Instant
Surge {1}{U}
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Harvester Troll

Harvester Troll {3}{G}

Creature - Troll
When this creature enters, you may sacrifice a creature or land. If you do, put two +1/+1 counters on this creature.
Having no interest in the greater conflict, the trolls continue to prey upon whatever wanders into their domain.
2/3
  • Oath of the Gatewatch
Havoc Sower

Havoc Sower {3}{B}

Creature - Eldrazi Drone
Devoid
{1}{C}: This creature gets +2/+1 until end of turn.
It grew with a terrible swiftness.
3/3
  • Oath of the Gatewatch
Hedron Alignment

Hedron Alignment {2}{U}

Enchantment
Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
{1}{U}: Scry 1.
Hedron Crawler

Hedron Crawler {2}

Artifact Creature - Construct
{T}: Add {C}.
"It's endearing, in a mystical, pointy sort of way."
—General Tazri, allied commander
0/1
  • Oath of the Gatewatch
Hissing Quagmire

Hissing Quagmire

Land
This land enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Holdout Settlement

Holdout Settlement

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
Even in areas of profound devastation, the hedrons remained intact.
Immobilizer Eldrazi

Immobilizer Eldrazi {1}{R}

Creature - Eldrazi Drone
Devoid
{2}{C}: Each creature with toughness greater than its power can't block this turn.
It denied the Zendikari the chance to stand and die fighting.
2/1
  • Oath of the Gatewatch
Immolating Glare

Immolating Glare {1}{W}

Instant
Destroy target attacking creature.
"The sun can warm your skin or blister it, nurture your crops or wither them, light your path or blind you. She is a fickle friend, but a far worse enemy."
—Nazra of the Stone Havens
Inverter of Truth

Inverter of Truth {2}{B}{B}

Creature - Eldrazi
Devoid
Flying
When this creature enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
In its shadow, everything changed.
6/6