34764 cards found
Safehold Duo

Safehold Duo {3}{G/W}

Creature - Elf Warrior Shaman
Whenever you cast a green spell, this creature gets +1/+1 until end of turn.
Whenever you cast a white spell, this creature gains vigilance until end of turn.
2/4
  • Shadowmoor
Safehold Elite

Safehold Elite {1}{G/W}

Creature - Elf Scout
Persist
"I refuse to die—not at the hands of one such as you."
2/2
Safehold Sentry

Safehold Sentry {1}{W}

Creature - Elf Warrior
{2}{W}, {Q}: This creature gets +0/+2 until end of turn.
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
2/2
  • Shadowmoor
Saffi Eriksdotter

Saffi Eriksdotter {G}{W}

Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."
2/2
Sage of Fables

Sage of Fables {2}{U}

Creature - Merfolk Wizard
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
"There is no secret that cannot be sold."
2/2
Sage of Shaila's Claim

Sage of Shaila's Claim {1}{G}

Creature - Elf Druid
When this creature enters, you get {E}{E}{E}.
Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.
2/1
Sage of the Falls

Sage of the Falls {4}{U}

Creature - Merfolk Wizard
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Ask a merfolk even a simple question and the answer is a journey far beyond the known.
2/5
Sage of the Fang

Sage of the Fang {2}{G}

Creature - Human Druid
When this creature enters, put a +1/+1 counter on target creature.
Renew{3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
2/2
  • Tarkir: Dragonstorm
Sage of the Skies

Sage of the Skies {2}{W}

Creature - Human Monk
When you cast this spell, if you've cast another spell this turn, copy this spell.
Flying, lifelink
"Gravity is just a suggestion."
2/3
  • Tarkir: Dragonstorm 22 328
  • Tarkir: Dragonstorm Promos 22p 22s
Sage's Row Denizen

Sage's Row Denizen {2}{U}

Creature - Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
"Forget what you have learned from other teachers. I bring you the truth."
2/3
Sage's Row Savant

Sage's Row Savant {1}{U}

Creature - Vedalken Wizard
When this creature enters, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
Sagu Archer

Sagu Archer {4}{G}

Creature - Snake Archer
Reach
Morph {4}{G}
His arrows whistle like a serpent's hiss.
2/5
Saheeli's Silverwing

Saheeli's Silverwing {4}

Artifact Creature - Drake
Flying
When this creature enters, look at the top card of target opponent's library.
"Track the source of those thopters," Saheeli told her creation. "And feel free to snack on as many as you want."
2/3
  • War of the Spark
Saheeli, the Sun's Brilliance

Saheeli, the Sun's Brilliance {U}{R}

Legendary Creature - Human Artificer
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
What began as a single gift for Huatli became a battalion of automatons unlike anything ever seen on Ixalan.
2/2
Saiba Syphoner

Saiba Syphoner {2}{U}{U}

Creature - Human Ninja
Flash
This spell costs {2} less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
2/2
  • Alchemy: Kamigawa
Sakura-Tribe Springcaller

Sakura-Tribe Springcaller {3}{G}

Creature - Snake Shaman
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
2/4
  • Betrayers of Kamigawa
Salivating Gremlins

Salivating Gremlins {2}{R}

Creature - Gremlin
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
2/3
Sally Pride, Lioness Leader

Sally Pride, Lioness Leader {3}{W}{W}

Legendary Creature - Cat Mutant Rebel
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control.
Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
"I wanna make things better for everyone. No more squalor. No more fear."
2/4
  • Teenage Mutant Ninja Turtles 24 225
Sally Sparrow

Sally Sparrow {2}{W}{U}

Legendary Creature - Human Detective
You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn.
2/3
Salt Road Patrol

Salt Road Patrol {3}{W}

Creature - Human Scout
Outlast {1}{W}
"Soldiers win battles, but supplies win wars."
—Kadri, Abzan caravan master
2/5
  • Khans of Tarkir
Saltwater Stalwart

Saltwater Stalwart {3}{U}

Creature - Merfolk Warrior
Whenever this creature deals damage to an opponent, target player draws a card.
Every attack is a test of your defenses. Every hit marks the map of your defeat.
2/4
Salvager of Ruin

Salvager of Ruin {3}

Artifact Creature - Construct
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
"The next model should be able to achieve a rescue without self-destruction."
—Sargis Haz, artificer
2/1
  • Core Set 2020
Salvager of Secrets

Salvager of Secrets {3}{U}{U}

Creature - Merfolk Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
The greatest treasure of the deep is an echo from above.
2/2
Sam, Loyal Attendant

Sam, Loyal Attendant {1}{G}{W}

Legendary Creature - Halfling Peasant
Partner with Frodo, Adventurous Hobbit
At the beginning of combat on your turn, create a Food token.
Activated abilities of Foods you control cost {1} less to activate.
2/4
Related card: Frodo, Adventurous Hobbit
  • Tales of Middle-earth Commander 7 90 476
Sami, Ship's Engineer

Sami, Ship's Engineer {2}{R}{W}

Legendary Creature - Human Artificer
At the beginning of your end step, if you control two or more tapped creatures, create a tapped 2/2 colorless Robot artifact creature token.
Whenever Sami was down on their luck, they returned to an old comfort: the clinks and clanks of tinkering.
2/4
  • Edge of Eternities