33454 cards found
Puncture Blast

Puncture Blast {2}{R}

Instant
Wither
Puncture Blast deals 3 damage to any target.
Gnarltrunk didn't remember having quite that many knotholes.
  • Eventide
Strongarm Monk

Strongarm Monk {4}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
"His companions are wise to follow him, for his foes dare not stand in his way."
—Zhiada, Dirgur protector
3/3
  • Dragons of Tarkir
Slippery Karst

Slippery Karst

Land
This land enters tapped.
{T}: Add {G}.
Cycling {2}
Barret, Avalanche Leader

Barret, Avalanche Leader {2}{R}{G}

Legendary Creature - Human Rebel
Reach
Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.
At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
4/4
  • Final Fantasy Commander 79 166
Invasion of Ixalan
Belligerent Regisaur

Invasion of Ixalan {1}{G}

Battle - Siege
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Defense: 4
Card has other part: Belligerent Regisaur
Word of Undoing

Word of Undoing {U}

Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
"It was in Urza's journals that I finally found the secret at the core of the summonings."
—Journal, author unknown
Cubwarden

Cubwarden {3}{W}

Creature - Cat
Mutate {2}{W}{W}
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3/5
Blinkmoth Infusion

Blinkmoth Infusion {12}{U}{U}

Instant
Affinity for artifacts
Untap all artifacts.
Power begets power.
  • Fifth Dawn
Drelnoch

Drelnoch {4}{U}

Creature - Yeti Mutant
Whenever this creature becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
  • Coldsnap
Double Down

Double Down {3}{U}

Enchantment
Whenever you cast an outlaw spell, copy that spell.
The best alibi is being in multiple places at the same time.
Thunderherd Migration

Thunderherd Migration {1}{G}

Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The herds follow as new growth arises.
Condescend

Condescend {X}{U}

Instant
Counter target spell unless its controller pays {X}. Scry 2.
Bretagard Stronghold (Alchemy)

Bretagard Stronghold (Alchemy)

Land
Bretagard Stronghold enters tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Related card: Bretagard Stronghold
  • Kaldheim
Serra Paladin

Serra Paladin {2}{W}{W}

Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
One light, one blade, one purpose.
—Vow of the Serra Paladins
2/2
Related card: Apocalypse Chime
Reverence

Reverence {2}{W}{W}

Enchantment
Creatures with power 2 or less can't attack you.
"Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War."
—Masako the Humorless
  • Saviors of Kamigawa
Thassa's Emissary

Thassa's Emissary {3}{U}

Enchantment Creature - Crab
Bestow {5}{U}
Whenever this creature or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
3/3
Pensive Minotaur

Pensive Minotaur {2}{R}

Creature - Minotaur Warrior
The Champion and her companions marched through the night, but the battle was over before they arrived. In the middle of the carnage sat a solitary minotaur, lost in what seemed to the Champion to be thought.
—The Theriad
2/3
  • Journey into Nyx
Wildfire Awakener

Wildfire Awakener {X}{1}{R}{W}

Creature - Human Wizard
Convoke
When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
3/2
  • March of the Machine Commander 44 131
Ghastly Discovery

Ghastly Discovery {2}{U}

Sorcery
Draw two cards, then discard a card.
Conspire
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
  • Shadowmoor
Cover of Darkness

Cover of Darkness {1}{B}

Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear.
An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
Stromkirk Noble

Stromkirk Noble {R}

Creature - Vampire Noble
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"A responsible king walks among his subjects."
1/1
Deadeye Brawler

Deadeye Brawler {2}{U}{B}

Creature - Human Pirate
Deathtouch
Ascend
Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
2/4
  • Rivals of Ixalan
Purelace

Purelace {W}

Instant
Target spell or permanent becomes white.
Thunder Wall

Thunder Wall {1}{U}{U}

Creature - Wall
Defender
Flying
{U}: This creature gets +1/+1 until end of turn.
"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."
—General Jarkeld, the Arctic Fox
0/2
Kiln Walker

Kiln Walker {3}

Artifact Creature - Phyrexian Construct
Whenever this creature attacks, it gets +3/+0 until end of turn.
If it possesses an ability to understand and appreciate life, it has never shown it.
0/3
  • New Phyrexia