32960 cards found
Havoc Eater

Havoc Eater {5}{R}{R}

Creature - Elemental
Flying
When this creature enters, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on this creature, where X is the total power of creatures goaded this way.
3/3
  • Murders at Karlov Manor Commander 31 341
Havoc Festival

Havoc Festival {4}{B}{R}

Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
"We can't control enemies who have no regard for their own survival."
—Arrester Lavinia, Tenth Precinct
  • Return to Ravnica
Havoc Jester

Havoc Jester {4}{R}

Creature - Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
To the Rakdos, screams of delight and screams of terror are one and the same.
5/5
Related card: Tibalt, Wicked Tormentor
Havoc Sower

Havoc Sower {3}{B}

Creature - Eldrazi Drone
Devoid
{1}{C}: This creature gets +2/+1 until end of turn.
It grew with a terrible swiftness.
3/3
  • Oath of the Gatewatch
Hawkeater Moth

Hawkeater Moth {3}{G}

Creature - Insect
Flying
Shroud
Each day at dusk the birds above the canopy grow silent.
1/2
  • Urza's Saga
Haystack

Haystack {1}{W}

Artifact
{2}, {T}: Target creature you control phases out.
"Search the area! He can't have gone far!"
—Palazzo guard
Haytham Kenway

Haytham Kenway {2}{W}{U}

Legendary Creature - Human Knight
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
3/3
Haywire Mite

Haywire Mite {1}

Artifact Creature - Insect
When this creature dies, you gain 2 life.
{G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
"They're easy enough to squish, but they're a pain to wash out of a workbench."
—Tergel, goblin explosioneer
1/1
Related card: Haywire Mite (Alchemy)
Haywire Mite (Alchemy)

Haywire Mite (Alchemy) {1}

Artifact Creature - Insect
When Haywire Mite dies, you gain 3 life.
{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
1/2
Related card: Haywire Mite
  • The Brothers' War
Hazard of the Dunes

Hazard of the Dunes {3}{G}

Creature - Wurm
Trample, reach
Exhaust{6}{G}: Put three +1/+1 counters on this creature.
"It's aggravating that nature can build better hazards than I ever could."
—Termin, track designer
4/4
  • Aetherdrift
Hazardous Blast

Hazardous Blast {3}{R}

Sorcery
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
The Machine Orthodoxy finds strength in numbers. The Quiet Furnace finds that amusing.
  • Phyrexia: All Will Be One
Hazardous Conditions

Hazardous Conditions {2}{B}{G}

Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
"There are many reasons we invent, of which survival is not the least."
Hazardroot Herbalist

Hazardroot Herbalist {2}{G}

Creature - Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
Just because it's natural doesn't mean it's healthy.
1/4
  • Bloomburrow
Hazduhr the Abbot

Hazduhr the Abbot {3}{W}{W}

Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
"Soon, Serra will return and choose the Abbot's successor, else we are lost."
—Gulsen, Abbey Matron
2/5
Related card: Apocalypse Chime
  • Homelands
Haze Frog

Haze Frog {3}{G}{G}

Creature - Frog
Flash
When this creature enters, prevent all combat damage that other creatures would deal this turn.
Its breath leaves its prey too drowsy to struggle.
2/1
  • Rise of the Eldrazi
Haze of Pollen

Haze of Pollen {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Cycling {3}
Few can overcome an assault of such aggressive serenity.
Haze of Rage

Haze of Rage {1}{R}

Sorcery
Buyback {2}
Creatures you control get +1/+0 until end of turn.
Storm
Hazel of the Rootbloom

Hazel of the Rootbloom {2}{B}{G}

Legendary Creature - Squirrel Druid
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
"May all your caches be full."
3/5
  • Bloomburrow Commander 2 102
Hazel's Brewmaster

Hazel's Brewmaster {3}{B}

Creature - Squirrel Warlock
Menace
Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with this creature.
3/4
  • Bloomburrow Commander 17 52
Hazel's Nocturne

Hazel's Nocturne {3}{B}

Instant
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
On stormy autumn days, the leaves in the trees chitter and whisper.
  • Bloomburrow
Hazerider Drake

Hazerider Drake {2}{W}{U}

Creature - Drake
Flying, protection from red
"The hazerider danced in the thunderstorm and sang to its music."
—Afari, Tales
2/3
  • Mirage
Hazezon Tamar

Hazezon Tamar {4}{R}{G}{W}

Legendary Creature - Human Warrior
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
2/4
Hazezon, Shaper of Sand

Hazezon, Shaper of Sand {R}{G}{W}

Legendary Creature - Human Warrior
Desertwalk
You may play Desert lands from your graveyard.
Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
3/3
  • Outlaws of Thunder Junction Commander
  • Dominaria United Commander 32 54
Hazmat Suit (Used)

Hazmat Suit (Used) {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
  • Unstable
Hazoret the Fervent

Hazoret the Fervent {3}{R}

Legendary Creature - God
Indestructible, haste
Hazoret can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
5/4