30489 cards found
Hunter of Eyeblights

Hunter of Eyeblights {3}{B}{B}

Creature - Elf Assassin
When this creature enters, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
Snokk ran as fast as he could, but the sound of hooves grew ever louder in his ears.
3/3
Hunter's Ambush

Hunter's Ambush {2}{G}

Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .
Hunter's Blowgun

Hunter's Blowgun {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature has deathtouch during your turn. Otherwise, it has reach.
Equip {2}
"Ow! I think a wasp just stung me, cap'n."
—Nirk Doobin, last words
  • The Lost Caverns of Ixalan
Hunter's Bow

Hunter's Bow {1}{G}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward {2}.
Equip {1}
Not all glory is won with an axe.
  • Assassin's Creed 41 221
Hunter's Edge

Hunter's Edge {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.
Hunter's Insight

Hunter's Insight {2}{G}

Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
Hunter's Mark

Hunter's Mark {3}{G}

Instant
This spell costs {3} less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
  • The List
  • Adventures in the Forgotten Realms
Hunter's Prowess

Hunter's Prowess {4}{G}

Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
Hunter's Talent

Hunter's Talent {1}{G}

Enchantment - Class
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
{3}{G}: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
  • Bloomburrow
Hunters' Feast

Hunters' Feast {3}{G}

Sorcery
Any number of target players each gain 6 life.
Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
  • Magic 2011
Hunting Cheetah

Hunting Cheetah {2}{G}

Creature - Cat
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
2/3
Hunting Drake

Hunting Drake {4}{U}

Creature - Drake
Flying
When this creature enters, put target red or green creature on top of its owner's library.
Even the fiercest beast will flee when faced with the possibility of becoming dinner.
2/2
  • Planeshift
Hunting Grounds

Hunting Grounds {G}{W}

Enchantment
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
"Don't be silly. Panthers don't hunt in packs!"
—Jego, disgraced archdruid
Hunting Kavu

Hunting Kavu {1}{R}{G}

Creature - Kavu
{1}{R}{G}, {T}: Exile this creature and target creature without flying that's attacking you.
Dominarians gladly fought alongside kavu . . . until the kavu figured out some Dominarians were quite tasty.
2/3
  • Invasion
Hunting Moa

Hunting Moa {2}{G}

Creature - Bird Beast
Echo {2}{G}
When this creature enters or dies, put a +1/+1 counter on target creature.
3/2
Hunting Pack

Hunting Pack {5}{G}{G}

Instant
Create a 4/4 green Beast creature token.
Storm
There is no "I" in "team," but there is definitely "meat."
Hunting Triad

Hunting Triad {3}{G}

Kindred Sorcery - Elf
Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3—{3}{G}
"Eyeblights are easy to track. Just follow the imperfections."
Hunting Velociraptor

Hunting Velociraptor {2}{R}

Creature - Dinosaur
First strike
Dinosaur spells you cast have prowl {2}{R}.
"Clever girl."
—Robert Muldoon
3/2
  • Jurassic World Collection 4 30
Hunting Wilds

Hunting Wilds {3}{G}

Sorcery
Kicker {3}{G}
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Huntmaster Liger

Huntmaster Liger {3}{W}

Creature - Cat
Mutate {2}{W}
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3/4
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2
Card has other part: Ravager of the Fells
Hurkyl's Final Meditation

Hurkyl's Final Meditation {4}{U}{U}{U}

Instant
During turns other than yours, this spell costs {3} more to cast.
Return all nonland permanents to their owners' hands. End the turn.
Hurkyl's Recall

Hurkyl's Recall {1}{U}

Instant
Return all artifacts target player owns to their hand.
Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.
Related card: Golgothian Sylex
Hurkyl, Master Wizard

Hurkyl, Master Wizard {1}{U}{U}

Legendary Creature - Human Wizard Advisor
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
2/4
Hurl Through Hell

Hurl Through Hell {2}{B}{R}

Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.