14739 cards found
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Advanced Stitchwing

Advanced Stitchwing {3}{U}{U}

Creature - Zombie Horror
Flying
{2}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
3/4
Adventure Awaits

Adventure Awaits {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
"Good, we're all here. Let's get started!"
Adventurer's Airship

Adventurer's Airship {3}

Artifact - Vehicle
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2
3/2
  • Final Fantasy
Adventurer's Inn

Adventurer's Inn

Land - Town
When this land enters, you gain 2 life.
{T}: Add {C}.
"Welcome! We have rooms for 200 gil a night. Would you like to stay and rest your body and mind?"
—Innkeep
  • Final Fantasy
Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Advocate of the Beast

Advocate of the Beast {2}{G}

Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
2/3
Related card: Marauding Maulhorn
Aegar, the Freezing Flame

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3/3
Aegis Sculptor

Aegis Sculptor {3}{U}

Creature - Bird Wizard
Flying
Ward {2}
At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
2/3
  • Tarkir: Dragonstorm
Aegis Turtle

Aegis Turtle {U}

Creature - Turtle
On Ikoria, even the gentlest creatures are constantly evolving, outpacing tooth and claw with mighty natural armor.
0/5
Aegis of the Heavens

Aegis of the Heavens {1}{W}

Instant
Target creature gets +1/+7 until end of turn.
Inner strength is never seen until it makes all the difference.
Aerial Assault

Aerial Assault {2}{W}

Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks are solitary hunters, you see."
—Bunder Diedreck, ornithologist
Aerial Boost

Aerial Boost {1}{W}

Instant
Convoke
Target creature gets +2/+2 and gains flying until end of turn.
"Ha! You missed!"
  • March of the Machine
Aerial Engineer

Aerial Engineer {2}{W}{U}

Creature - Human Artificer
As long as you control an artifact, this creature gets +2/+0 and has flying.
The best of their trade know every bolt of their rigs, stem to stern.
2/4
  • Core Set 2019
Aerial Guide

Aerial Guide {2}{U}

Creature - Drake
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet
2/2
Aerial Responder

Aerial Responder {1}{W}{W}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
2/3
Aerie Auxiliary

Aerie Auxiliary {3}{W}

Creature - Bird Soldier
Flying
When this creature enters, support 2.
The hordechief's ground tactics were unsurpassed. If only he'd thought to watch the skies.
3/3
  • Modern Horizons 3
Aerith Gainsborough

Aerith Gainsborough {2}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2
Aerith Rescue Mission

Aerith Rescue Mission {3}{W}

Sorcery
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them.
  • Final Fantasy
Aeromoeba

Aeromoeba {3}{U}

Creature - Elemental Beast
Flying
Discard a card: Switch this creature's power and toughness until end of turn.
2/4
  • Jumpstart: Historic Horizons
  • Modern Horizons 2 37 389
Aeromunculus

Aeromunculus {1}{G}{U}

Creature - Homunculus Mutant
Flying
{2}{G}{U}: Adapt 1.
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
—Simic research notes
2/3
  • Ravnica Allegiance
Aeronaut Admiral

Aeronaut Admiral {3}{W}

Creature - Human Pilot
Flying
Vehicles you control have flying.
3/1
Aeronaut Cavalry

Aeronaut Cavalry {4}{W}

Creature - Human Soldier
Flying
When this creature enters, put a +1/+1 counter on another target Soldier you control.
"The ground is where wars are waged, but the air is where they are won."
—Harbin, vanguard aviator
3/4
  • The Brothers' War
Aeronaut's Wings

Aeronaut's Wings {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.
  • The Brothers' War