24916 cards found
Lorehold Charm

Lorehold Charm {R}{W}

Instant
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
  • Secrets of Strixhaven 200 363
Lorehold Command

Lorehold Command {3}{R}{W}

Instant
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Excavation

Lorehold Excavation {R}{W}

Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent.
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
  • Strixhaven: School of Mages
Lorehold Pledgemage

Lorehold Pledgemage {1}{R/W}{R/W}

Creature - Kor Shaman
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
"The weight of history can empower you or it can crush you. It's your choice."
2/2
  • Strixhaven: School of Mages
Lorehold, the Historian

Lorehold, the Historian {3}{R}{W}

Legendary Creature - Elder Dragon
Flying, haste
Each instant and sorcery card in your hand has miracle {2}.
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
5/5
Lorescale Coatl

Lorescale Coatl {1}{G}{U}

Creature - Snake
Whenever you draw a card, put a +1/+1 counter on this creature.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
2/2
Lorthos, the Tidemaker

Lorthos, the Tidemaker {5}{U}{U}{U}

Legendary Creature - Octopus
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
8/8
Lose Calm

Lose Calm {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
A lifetime of discipline forsaken in a moment of rage.
  • Dragons of Tarkir
Lose Hope

Lose Hope {B}

Instant
Target creature gets -1/-1 until end of turn. Scry 2.
Loss

Loss {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse
Card has other part: Profit
Lost Auramancers

Lost Auramancers {2}{W}{W}

Creature - Human Wizard
Vanishing 3
When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
3/3
Lost Days

Lost Days {4}{U}

Instant - Lesson
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token.
At every step, his friend was just out of reach.
  • Avatar: The Last Airbender
Lost Hours

Lost Hours {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
"Your thoughts do not interest me nearly as much as the absence thereof."
—Gorghul, augur of skulls
  • Future Sight
Lost Jitte

Lost Jitte {1}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Lost Legacy

Lost Legacy {1}{B}{B}

Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
"That name shall not be spoken."
—Baral, Chief of Compliance
Lost Legion

Lost Legion {1}{B}{B}

Creature - Spirit Knight
When this creature enters, scry 2.
Even death cannot diminish the persistence of the knights of Locthwain.
2/3
  • Throne of Eldraine
Lost Leonin

Lost Leonin {1}{W}

Creature - Phyrexian Cat Soldier
Infect
Mirrans were broken down and rebuilt, made to be loyal servants of the force they had fought.
2/1
  • New Phyrexia
Lost Order of Jarkeld

Lost Order of Jarkeld {2}{W}{W}

Creature - Human Knight
As this creature enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
—Halvor Arenson, Kjeldoran Priest
1+*/1+*
Lost Soul

Lost Soul {1}{B}{B}

Creature - Spirit Minion
Swampwalk
She walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground./ Her hand gently beckons, she whispers your name—/ But those who go with her are never the same.
2/1
Lost Vale
Dowsing Dagger

Lost Vale

Land
{T}: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
Card has other part: Dowsing Dagger
Lost in Space

Lost in Space {3}{U}

Instant
Target artifact or creature's owner puts it on their choice of the top or bottom of their library. Surveil 1.
Every so often, the Edge reminds you that there's always more to discover.
  • Edge of Eternities
Lost in Thought

Lost in Thought {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
  • Judgment
Lost in a Labyrinth

Lost in a Labyrinth {U}

Instant
Target creature gets -3/-0 until end of turn. Scry 1.
Even those who leave the labyrinth never escape it, forever dreaming of their time trapped within.
  • Theros
Lost in the Maze

Lost in the Maze {X}{U}{U}

Enchantment
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control.
Tapped creatures you control have hexproof.
  • Murders at Karlov Manor Promos 64p 64s
  • Murders at Karlov Manor 64 395
Lost in the Mist

Lost in the Mist {3}{U}{U}

Instant
Counter target spell. Return target permanent to its owner's hand.
The secrets she carried could have saved many lives, but they quietly drowned with her.
  • Innistrad