23780 cards found
Marsh Goblins

Marsh Goblins {B}{R}

Creature - Goblin
Swampwalk
Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.
1/1
  • The Dark
Marsh Hulk

Marsh Hulk {4}{B}{B}

Creature - Zombie Ogre
Megamorph {6}{B}
Now vengeance is his sole purpose.
4/6
Marsh Lurker

Marsh Lurker {3}{B}

Creature - Beast
Sacrifice a Swamp: This creature gains fear until end of turn.
From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.
3/2
  • Tempest
Marsh Threader

Marsh Threader {1}{W}

Creature - Kor Scout
Swampwalk
"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."
2/1
  • Worldwake
Marsh Viper

Marsh Viper {3}{G}

Creature - Snake
Whenever this creature deals damage to a player, that player gets two poison counters.
"All we had left were their black and bloated bodies."
—Maeveen O'Donagh, Memoirs of a Soldier
1/2
Marshal of Zhalfir

Marshal of Zhalfir {W}{U}

Creature - Human Knight
Other Knights you control get +1/+1.
{W}{U}, {T}: Tap another target creature.
"How kind of our foes to move in such perfect, predictable unison. Split into squadrons and execute the Lion's Claw!"
2/2
  • March of the Machine
Marshal of the Lost

Marshal of the Lost {2}{W}{B}

Creature - Orc Warrior
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Gvar carved his way through the Ancestral Maelstrom, seeking to restore the withered Kin-Tree and soothe the raging spirits.
3/3
  • Tarkir: Dragonstorm
Marshal's Anthem

Marshal's Anthem {2}{W}{W}

Enchantment
Multikicker {1}{W}
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Marshaling Cry

Marshaling Cry {1}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}
  • Future Sight
Marshals' Pathcruiser

Marshals' Pathcruiser {3}

Artifact - Vehicle
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust{W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it.
Crew 5
6/5
  • Aetherdrift 236 330
Marshdrinker Giant

Marshdrinker Giant {3}{G}{G}

Creature - Giant Warrior
When this creature enters, destroy target Island or Swamp an opponent controls.
When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.
4/3
  • Eventide
Marshmist Titan

Marshmist Titan {6}{B}

Creature - Giant
This spell costs {X} less to cast, where X is your devotion to black.
A favorite of Erebos, for it has sent many to the Underworld.
4/5
  • Born of the Gods
Martial Coup

Martial Coup {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.
Martial Glory

Martial Glory {R}{W}

Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
—Gideon Jura, to Aurelia
Martial Law

Martial Law {2}{W}{W}

Enchantment
At the beginning of your upkeep, detain target creature an opponent controls.
"The good of society matters much more than the inconvenience of a few."
—Agmand Sarv, Azorius hussar
  • Return to Ravnica
Martyr for the Cause

Martyr for the Cause {1}{W}

Creature - Human Soldier
When this creature dies, proliferate.
"If I am to die in service, there is no more worthy fight than this."
2/2
  • War of the Spark
Martyr of Ashes

Martyr of Ashes {R}

Creature - Human Shaman
{2}, Reveal X red cards from your hand, Sacrifice this creature: This creature deals X damage to each creature without flying.
She turns ash into flame and burns enemies to ash.
1/1
  • Coldsnap
Martyr of Bones

Martyr of Bones {B}

Creature - Human Wizard
{1}, Reveal X black cards from your hand, Sacrifice this creature: Exile up to X target cards from a single graveyard.
Puppeteered by Heidar's icy hand, they were sacrificed to the Frost Marsh to raise Haakon's army.
1/1
  • Coldsnap
Martyr of Dusk

Martyr of Dusk {1}{W}

Creature - Vampire Soldier
When this creature dies, create a 1/1 white Vampire creature token with lifelink.
"Should I fall, take up our standard and carry on. The Legion must always prevail."
2/1
Martyr of Frost

Martyr of Frost {U}

Creature - Human Wizard
{2}, Reveal X blue cards from your hand, Sacrifice this creature: Counter target spell unless its controller pays {X}.
"Do not call the Balduvians barbaric. Their magic is as potent as it is primal."
—Zur the Enchanter
1/1
Martyr of Sands

Martyr of Sands {W}

Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice this creature: You gain three times X life.
"Only in our vulnerability is there true power, and that power is life itself."
1/1
Martyr of Spores

Martyr of Spores {G}

Creature - Human Shaman
{1}, Reveal X green cards from your hand, Sacrifice this creature: Target creature gets +X/+X until end of turn.
"Weep not for me. I will rise with the spring's new growth."
1/1
  • Coldsnap
Martyr's Cause

Martyr's Cause {2}{W}

Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Dying is a soldier's talent.
Martyr's Cry

Martyr's Cry {W}{W}

Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
"It is only fitting that one such as I should die in pursuit of knowledge."
—Vervamon the Elder
Martyrdom

Martyrdom {1}{W}{W}

Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
"Martyrs are cheaper than mercenaries, and a far better investment."
—General Varchild
  • Alliances 10a 10b