33666 cards found
Stimulus Package

Stimulus Package {2}{R}{G}

Enchantment
When this enchantment enters, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
Related card: Stimulus Package (Alchemy)
  • Streets of New Capenna
Stimulus Package (Alchemy)

Stimulus Package (Alchemy) {2}{R}{G}

Enchantment
When Stimulus Package enters, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Related card: Stimulus Package
  • Streets of New Capenna
Stingblade Assassin

Stingblade Assassin {3}{B}

Creature - Faerie Assassin
Flash
Flying
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
3/1
  • Wilds of Eldraine
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
This creature gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction Promos 147p 147s
  • Outlaws of Thunder Junction 147 336
Stinging Barrier

Stinging Barrier {2}{U}{U}

Creature - Wall
Defender
{U}, {T}: This creature deals 1 damage to any target.
0/4
Stingmoggie

Stingmoggie {3}{R}

Creature - Elemental
This creature enters with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from this creature: Destroy target artifact or land.
A path vexed by the stingmoggie was probably the wrong path anyhow.
0/0
  • Morningtide
Stinkdrinker Bandit

Stinkdrinker Bandit {3}{B}

Creature - Goblin Rogue
Prowl {1}{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Stirring Bard

Stirring Bard {3}{R}

Creature - Dragon Bard
Defender
When this creature enters, you take the initiative.
Mantle of Inspiration{T}: Target creature gains menace and haste until end of turn.
At the first sign of danger, she breaks out the power chords.
0/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Stitchwing Skaab

Stitchwing Skaab {3}{U}

Creature - Zombie Horror
Flying
{1}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
"Amazing, isn't it, how scraps can come together to create such a wonder?"
—Stitcher Geralf
3/1
Stoic Angel

Stoic Angel {1}{G}{W}{U}

Creature - Angel
Flying, vigilance
Players can't untap more than one creature during their untap steps.
Even the most battle-hardened soldiers pause in her presence for a moment of introspection.
3/4
Stoic Farmer

Stoic Farmer {3}{W}

Creature - Dwarf Peasant
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Foretell {1}{W}
3/3
  • Kaldheim Commander
Stoic Sphinx

Stoic Sphinx {2}{U}{U}

Creature - Sphinx
Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.
5/3
  • Outlaws of Thunder Junction Promos 71p 71s
  • Outlaws of Thunder Junction 71 322
Stoke the Flames

Stoke the Flames {2}{R}{R}

Instant
Convoke
Stoke the Flames deals 4 damage to any target.
The Atarka shamans roused the fire into a scorching rebuke of the invaders and a beacon of hope for the survivors.
Stolen Goodies

Stolen Goodies {3}{G}

Sorcery - Adventure
Distribute three +1/+1 counters among any number of target creatures you control.
Card has other part: Picnic Ruiner
  • Wilds of Eldraine
Stolen Goods

Stolen Goods {3}{U}

Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Stone Giant

Stone Giant {2}{R}{R}

Creature - Giant
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A typical day for a giant. A momentous event for a goat.
3/4
Stone Retrieval Unit

Stone Retrieval Unit {4}

Artifact Creature - Construct
When this creature enters, create a tapped Powerstone token.
Automatons could be rebuilt. Powerstones could not.
2/3
  • The Brothers' War
Stone-Seeder Hierophant

Stone-Seeder Hierophant {2}{G}{G}

Creature - Human Druid
Landfall — Whenever a land you control enters, untap this creature.
{T}: Untap target land.
Her touch brings to bare stone what water and sun bring to rich soil.
1/1
  • Ravnica: City of Guilds
Stonehorn Dignitary

Stonehorn Dignitary {3}{W}

Creature - Rhino Soldier
When this creature enters, target opponent skips their next combat phase.
It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
1/4
Stonespeaker Crystal

Stonespeaker Crystal {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
It whispers words spoken centuries ago, coaxing wisdom from the ghosts of civilizations past.
  • Commander Legends: Battle for Baldur's Gate 338 450
Stonewood Invocation

Stonewood Invocation {3}{G}

Instant
Split second
Target creature gets +5/+5 and gains shroud until end of turn.
"Might of ancient wood and stone, Into spirit, flesh, and bone."
  • Time Spiral
Stop Cold

Stop Cold {3}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
  • Outlaws of Thunder Junction
Storm Sculptor

Storm Sculptor {3}{U}

Creature - Merfolk Wizard
This creature can't be blocked.
When this creature enters, return a creature you control to its owner's hand.
In his hands, the wind can become a weapon or a means of escape.
3/2
Storm Seeker

Storm Seeker {3}{G}

Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Storm of Forms

Storm of Forms {3}{U}

Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand.
Beware the fine print.