33504 cards found
Sphere of Duty

Sphere of Duty {3}{W}

Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Duty subdues instinct.
  • Odyssey
Ready

Ready {1}{G}{W}

Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse
Card has other part: Willing
  • Dragon's Maze
Naban, Dean of Iteration

Naban, Dean of Iteration {1}{U}

Legendary Creature - Human Wizard
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Perfect. Now do it again."
2/1
Temporal Cleansing

Temporal Cleansing {3}{U}

Sorcery
Convoke
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
"Now's not a good time."
  • March of the Machine
Hanweir Lancer

Hanweir Lancer {2}{R}

Creature - Human Knight
Soulbond
As long as this creature is paired with another creature, both creatures have first strike.
2/2
Viashino Grappler

Viashino Grappler {2}{R}

Creature - Lizard
{G}: This creature gains trample until end of turn.
"They've returned for the mana rig, but it no longer belongs to them."
—Viashino bey
3/1
  • Invasion
Tattoo Ward

Tattoo Ward {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.
Sacrifice this Aura: Destroy target enchantment.
  • Odyssey
Bounce Chamber

Bounce Chamber

Artifact - Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand.
The Astrotorium bouncing record is three days, though setting it wasn't strictly intentional.
Attraction Lights: 2, 6
Temper

Temper {X}{1}{W}

Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard
  • Stronghold
Mandibular Kite

Mandibular Kite {W}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 and has flying.
Equip {3}{W}
The Machine Orthodoxy finds skin impure, and will not sully their creations with impure material.
  • Modern Horizons 3
High Alert

High Alert {1}{W}{U}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
Gideon, Ally of Zendikar

Gideon, Ally of Zendikar {2}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[–4]: You get an emblem with "Creatures you control get +1/+1."
Loyalty:
4
Wreckage Wickerfolk

Wreckage Wickerfolk {1}{B}

Artifact Creature - Scarecrow
Flying
When this creature enters, surveil 2.
1/3
  • Aetherdrift
Reaper's Scythe

Reaper's Scythe {2}{B}

Artifact - Equipment
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip {2}
  • Final Fantasy Commander 48 117
Spider-Suit

Spider-Suit {1}

Artifact - Equipment
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
Equip {3}
Nothing beats the classic look.
Obstinate Gargoyle

Obstinate Gargoyle {1}{W}{B}

Artifact Creature - Gargoyle
This creature has flying as long as it's modified.
Persist
2/2
  • Modern Horizons 3
Fell Flagship

Fell Flagship {3}

Artifact - Vehicle
Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3
3/3
Intervention Pact

Intervention Pact {0}

Instant
(Color indicator: Intervention Pact is white)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
  • Future Sight
Aether Membrane

Aether Membrane {1}{R}{R}

Creature - Wall
Defender; reach
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/5
Serra the Benevolent

Serra the Benevolent {2}{W}{W}

Legendary Planeswalker - Serra
[+2]: Creatures you control with flying get +1/+1 until end of turn.
[–3]: Create a 4/4 white Angel creature token with flying and vigilance.
[–6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Loyalty:
4
Grappler Spider

Grappler Spider {1}{G}

Creature - Spider
Reach
Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun's rays.
2/1
  • Worldwake
Akroma's Devoted

Akroma's Devoted {3}{W}

Creature - Human Cleric
Cleric creatures have vigilance.
Akroma asked for only one thing from her troops: unwavering, unconditional loyalty.
2/4
  • Legions
Backslide

Backslide {1}{U}

Instant
Turn target creature with a morph ability face down.
Cycling {U}
Some things are better left unknown.
  • Onslaught
Shacklegeist

Shacklegeist {1}{U}

Creature - Spirit
Flying
This creature can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
The Blessed Sleep doesn't come easily to a mind chained by regrets.
2/2
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate this creature.
6/5