20948 cards found
Ballista Wielder
Ballista Watcher

Ballista Wielder

Creature - Werewolf
(Color indicator: Ballista Wielder is red)
{2}{R}: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound
5/5
Card has other part: Ballista Watcher
Balloon Peddler

Balloon Peddler {2}{U}

Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
2/2
  • Mercadian Masques
Balloon Stand

Balloon Stand

Artifact - Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Buy enough balloons and it turns into a ride.
Attraction Lights: 2, 6
Ballot Broker

Ballot Broker {2}{W}

Creature - Human Advisor
While voting, you may vote an additional time.
"Merchants and politicians differ only in name."
—Queen Marchesa
2/3
  • Conspiracy: Take the Crown
Ballroom

Ballroom

Land
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Ballroom Brawlers

Ballroom Brawlers {3}{W}{W}

Creature - Human Warrior
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Don't try to cut in. They'll cut back.
3/5
  • Streets of New Capenna
Ballynock Cohort

Ballynock Cohort {2}{W}

Creature - Kithkin Soldier
First strike
This creature gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
2/2
Ballynock Trapper

Ballynock Trapper {3}{W}

Creature - Kithkin Soldier
{T}: Tap target creature.
Whenever you cast a white spell, you may untap this creature.
No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
2/2
  • Eventide
Ballyrush Banneret

Ballyrush Banneret {1}{W}

Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
2/1
Balmor, Battlemage Captain

Balmor, Battlemage Captain {U}{R}

Legendary Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
"Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."
1/3
Baloth Cage Trap

Baloth Cage Trap {3}{G}{G}

Instant - Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Baloth Gorger

Baloth Gorger {2}{G}{G}

Creature - Beast
Kicker {4}
If this creature was kicked, it enters with three +1/+1 counters on it.
A baloth only cares about the many things it eats and the few things that eat it.
4/4
Baloth Null

Baloth Null {4}{B}{G}

Creature - Zombie Beast
When this creature enters, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
4/5
Baloth Packhunter

Baloth Packhunter {3}{G}

Creature - Beast
Trample
When this creature enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
  • Arena Beginner Set
Baloth Pup

Baloth Pup {1}{G}

Creature - Beast
This creature has trample as long as it has a +1/+1 counter on it.
A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive.
3/1
  • Oath of the Gatewatch
Baloth Woodcrasher

Baloth Woodcrasher {4}{G}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Balshan Beguiler

Balshan Beguiler {2}{U}

Creature - Human Wizard
Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
1/1
  • Odyssey
Balshan Collaborator

Balshan Collaborator {3}{U}

Creature - Bird Soldier
Flying
{B}: This creature gets +1/+1 until end of turn.
"Power, gold, crackers—every bird has its price."
—Chainer, dementia master
2/2
  • Torment
Balshan Griffin

Balshan Griffin {3}{U}{U}

Creature - Griffin
Flying
{1}{U}, Discard a card: Return this creature to its owner's hand.
It helps to have an extra direction in which to run.
3/2
  • Odyssey
Balustrade Spy

Balustrade Spy {3}{B}

Creature - Vampire Rogue
Flying
When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2/3
Bamboo Grove Archer

Bamboo Grove Archer {1}{G}

Enchantment Creature - Snake Archer
Defender, reach
Channel{4}{G}, Discard this card: Destroy target creature with flying.
"Do not mistake tranquility for domestication. This land is wild, and will always remain so."
3/3
  • Kamigawa: Neon Dynasty
Bamboozle

Bamboozle {2}{U}

Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
  • Odyssey
Bamboozling Beeble

Bamboozling Beeble {U}

Creature - Beeble
Protection from Robots
{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Myra bought beebles because they were cheaper than rubber ducks. Now the infestation is her largest expense.
1/1
  • Unfinity 37 323
Band Together

Band Together {2}{G}

Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
In times of peril, the vision the ancient paruns had for their city comes into focus.
Bandage

Bandage {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Life is measured in inches. To a healer, every one of those inches is precious.