33135 cards found
Guardian of Cloverdell

Guardian of Cloverdell {5}{G}{G}

Creature - Treefolk Shaman
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.
{G}, Sacrifice a Kithkin: You gain 1 life.
Although they're protective of all creatures, many treefolk are especially fond of the empathic kithkin.
4/5
  • Lorwyn
Guardian of Faith

Guardian of Faith {1}{W}{W}

Creature - Spirit Knight
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out.
3/2
Related card: Raddic, Tal Zealot
Guardian of Ghirapur

Guardian of Ghirapur {2}{W}

Creature - Angel
Flying
When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
She was hope incarnate, an incandescent bulwark against the tide of machines.
3/3
  • March of the Machine Promos 16p 16s
  • March of the Machine 16 345
Guardian of New Benalia

Guardian of New Benalia {1}{W}

Creature - Human Soldier
Enlist
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
2/2
Guardian of Pilgrims

Guardian of Pilgrims {1}{W}

Creature - Spirit Cleric
When this creature enters, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
2/2
Guardian of Solitude

Guardian of Solitude {1}{U}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
"It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain."
—Snow-Fur, kitsune poet
1/2
  • Champions of Kamigawa
Guardian of Tazeem

Guardian of Tazeem {3}{U}{U}

Creature - Sphinx
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4/5
Guardian of Vitu-Ghazi

Guardian of Vitu-Ghazi {6}{G}{W}

Creature - Elemental
Convoke
Vigilance
It stands sentinel to the great City-Tree, home of the Selesnya Conclave.
4/7
  • Ravnica: City of Guilds
Guardian of the Ages

Guardian of the Ages {7}

Artifact Creature - Golem
Defender
When a creature attacks you or a planeswalker you control, if this creature has defender, it loses defender and gains trample.
"At my feet, invasions end."
—Statue inscription
7/7
  • Magic 2014
Guardian of the Forgotten

Guardian of the Forgotten {3}{W}

Creature - Elephant Warrior
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library.
4/4
  • Modern Horizons 3
Guardian of the Gateless

Guardian of the Gateless {4}{W}

Creature - Angel
Flying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3/3
Guardian of the Great Conduit

Guardian of the Great Conduit {3}{G}

Creature - Elemental
Reach
As long as you control a Nissa planeswalker, this creature gets +2/+0 and has vigilance.
2/4
  • Kaladesh
Guardian of the Great Door

Guardian of the Great Door {W}{W}

Creature - Angel
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
The Core was sealed long ago by the Deep Gods, who set the angels to the eternal task of defending its golden gates.
4/4
  • The Lost Caverns of Ixalan
Guardian of the Guildpact

Guardian of the Guildpact {3}{W}

Creature - Spirit
Protection from monocolored
The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
2/3
  • Dissension
Guardian's Magemark

Guardian's Magemark {2}{W}

Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
The soldier moved with fluid poise, his awareness extending far beyond five senses.
Guardians of Akrasa

Guardians of Akrasa {2}{W}

Creature - Human Soldier
Defender
Exalted
"Only by the bravery of those who put loyalty above glory is our home kept safe."
—Elspeth Tirel
0/4
Guardians of Koilos

Guardians of Koilos {5}

Artifact Creature - Construct
When this creature enters, you may return another target historic permanent you control to its owner's hand.
Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations.
4/4
  • Dominaria
Guardians of Meletis

Guardians of Meletis {3}

Artifact Creature - Golem
Defender
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
0/6
Guardians of Oboro

Guardians of Oboro {2}{U}

Creature - Moonfolk Samurai
Defender
Modified creatures you control can attack as though they didn't have defender.
"The palace is closed to outsiders."
3/4
  • Kamigawa: Neon Dynasty 56 317
Guardians' Pledge

Guardians' Pledge {1}{W}{W}

Instant
White creatures you control get +2/+2 until end of turn.
A dozen fighting for each other are worth a thousand fighting for themselves.
  • Magic 2012
Gudul Lurker

Gudul Lurker {U}

Creature - Salamander
This creature can't be blocked.
Megamorph {U}
The small are mostly ignored by dragons.
1/1
Guerrilla Tactics

Guerrilla Tactics {1}{R}

Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Guess Who it Is!

Guess Who it Is! {4}{R}

Sorcery
Look at the top ten cards of target opponent's library and choose a creature card from among them. That opponent asks you five yes or no questions about that creature. (Answer truthfully!) Then that player chooses a card name. Reveal the card. If it doesn't have that name, put it onto the battlefield under your control. Then shuffle each card not put onto the battlefield this way into its owner's library.
  • Unknown Event
Guess Your Fate

Guess Your Fate

Artifact - Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Attraction Lights: 2, 3, 4, 6
Guest List

Guest List

Artifact - Contraption
Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
  • Unstable