14787 cards found
Sulam Djinn

Sulam Djinn {5}{G}

Creature - Djinn
Trample
This creature gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6/6
  • Invasion
Sulfur Elemental

Sulfur Elemental {2}{R}

Creature - Elemental
Flash
Split second
White creatures get +1/-1.
3/2
Sulfur Falls

Sulfur Falls

Land
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
Sulfur Vent

Sulfur Vent

Land
This land enters tapped.
{T}: Add {B}.
{T}, Sacrifice this land: Add {U}{R}.
  • Invasion
Sulfuric Vapors

Sulfuric Vapors {3}{R}

Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
  • Urza's Saga
Sulfuric Vortex

Sulfuric Vortex {1}{R}{R}

Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Sulfurous Blast

Sulfurous Blast {2}{R}{R}

Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
Sulfurous Mire

Sulfurous Mire

Snow Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped.
"In my youth, we used to best each other at hopping rabbit-fast between the lava spouts, the burning tar spattering our legs."
—Iskene, Kannah storyteller
  • Kaldheim
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
Sultai Banner

Sultai Banner {3}

Artifact
{T}: Add {B}, {G}, or {U}.
{B}{G}{U}, {T}, Sacrifice this artifact: Draw a card.
Power to dominate, cruelty to rule.
  • Khans of Tarkir
Sultai Devotee

Sultai Devotee {1}{G}

Creature - Zombie Snake Druid
Deathtouch
{1}: Add {B}, {G}, or {U}. Activate only once each turn.
Many Sultai villages are protected by naga who weave magics to bless or curse as needed.
2/1
  • Tarkir: Dragonstorm
Sultai Flayer

Sultai Flayer {3}{G}

Creature - Snake Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
"You can have the body, necromancer. I just want the skin."
3/4
Sultai Monument

Sultai Monument {2}

Artifact
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle.
{2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.
  • Tarkir: Dragonstorm
Summer Bloom

Summer Bloom {1}{G}

Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
Summit Apes

Summit Apes {3}{G}

Creature - Ape
As long as you control a Mountain, this creature has menace.
"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
—Sachir, Akoum Expeditionary House
5/2
Summit Intimidator

Summit Intimidator {3}{R}

Creature - Yeti
Reach
When this creature enters, target creature can't block this turn.
"If you see a yeti of Qadat, then it has surely already seen you. And if you are within sight, you are within range."
—Nitula, Temur hunter
4/3
  • Tarkir: Dragonstorm
Summit Prowler

Summit Prowler {2}{R}{R}

Creature - Yeti
"Do you not hunt the yetis of the high peaks, stripling? Their meat is as tender as a bear's and their blood as warming as fire. They are prey that will please Atarka."
—Surrak, the Hunt Caller
4/3
Summon: Bahamut

Summon: Bahamut {9}

Enchantment Creature - Saga Dragon
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
9/9
Summon: Brynhildr

Summon: Brynhildr {1}{R}

Enchantment Creature - Saga Knight
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
A name in blood, a pact of flame.
2/1
Summon: Esper Maduin
Esper Origins

Summon: Esper Maduin

Enchantment Creature - Saga Elemental
(Color indicator: Summon: Esper Maduin is green)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
"I've chosen a name for her ... Terra."
4/4
Card has other part: Esper Origins
Summon: Esper Ramuh

Summon: Esper Ramuh {2}{R}{R}

Enchantment Creature - Saga Wizard
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh—the esper."
3/3
  • Final Fantasy 161 367
Summon: Esper Valigarmanda

Summon: Esper Valigarmanda {3}{R}

Enchantment Creature - Saga Drake
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
3/3
  • Final Fantasy Commander 60 198
Summon: Fat Chocobo

Summon: Fat Chocobo {4}{G}

Enchantment Creature - Saga Bird
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
A pleasingly plump summon.
4/4
  • Final Fantasy 202 371
Summon: Fenrir

Summon: Fenrir {2}{G}

Enchantment Creature - Saga Wolf
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
"Who dares summon me from the darkness?"
3/2
  • Final Fantasy 203 372
Summon: G.F. Cerberus

Summon: G.F. Cerberus {2}{R}{R}

Enchantment Creature - Saga Dog
I — Surveil 1.
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
"Pretty confident. Let's see how you do."
3/3