33454 cards found
God-Pharaoh's Gift

God-Pharaoh's Gift {7}

Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Related card: Gate to the Afterlife
God-Pharaoh's Statue

God-Pharaoh's Statue {6}

Legendary Artifact
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
A dictator's infuriating smirk, an affront to everything Ravnica stood for.
Goddric, Cloaked Reveler

Goddric, Cloaked Reveler {1}{R}{R}

Legendary Creature - Human Noble
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn."
3/3
Godhead of Awe

Godhead of Awe {W/U}{W/U}{W/U}{W/U}{W/U}

Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
—The Seer's Parables
4/4
  • Shadowmoor
Godhunter Octopus

Godhunter Octopus {5}{U}

Creature - Octopus
This creature can't attack unless defending player controls an enchantment or an enchanted permanent.
"I will match Thassa drop for drop and show a god what true power is."
—Kiora
5/5
  • Journey into Nyx
Godless Shrine

Godless Shrine

Land - Plains Swamp
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Godo's Irregulars

Godo's Irregulars {R}

Creature - Human Warrior
{R}: This creature deals 1 damage to target creature blocking it.
Godo trained their muscles and honed their skills, but he left their hearts wild and empty.
1/1
  • Saviors of Kamigawa
Godo, Bandit Warlord

Godo, Bandit Warlord {5}{R}

Legendary Creature - Human Barbarian
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3/3
Gods Willing

Gods Willing {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
Honor the gods of Theros, and they will return the favor.
Gods' Eye, Gate to the Reikai

Gods' Eye, Gate to the Reikai

Legendary Land
{T}: Add {C}.
When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Listen at its walls and you will hear the whispers of gods.
  • Betrayers of Kamigawa
Gods' Hall Guardian

Gods' Hall Guardian {5}{W}

Creature - Cat
Vigilance
Foretell {3}{W}
Not a single rat has been seen in Istfell since the gods moved in.
3/6
  • Kaldheim
Godsend

Godsend {1}{W}{W}

Legendary Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip {3}
Godsire

Godsire {4}{R}{G}{G}{W}

Creature - Beast
Vigilance
{T}: Create an 8/8 Beast creature token that's red, green, and white.
"Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger."
—Syeena, elvish godtoucher
8/8
Related card: Behemoth's Herald
Godtoucher

Godtoucher {3}{G}

Creature - Elf Cleric
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
"Gargantuans die not in moments but in moons. There is still time to aid this noble ancient."
2/2
  • Shards of Alara
Godtracker of Jund

Godtracker of Jund {1}{R}{G}

Creature - Elf Shaman
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
"The behemoths are content to graze like cattle, while dragons rage and conquer. I know which example I'll follow."
2/2
  • Alara Reborn
Goggles of Night

Goggles of Night {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip {2}
Related card: Goggles of Night (Alchemy)
Goggles of Night (Alchemy)

Goggles of Night (Alchemy) {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip {1}
Related card: Goggles of Night
  • Alchemy Horizons: Baldur's Gate
Gogo, Master of Mimicry

Gogo, Master of Mimicry {2}{U}

Legendary Creature - Wizard
{X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0.
"I see... so, you seek to save the world. Then I guess that means I shall save the world as well. Lead on! I will copy your every move."
2/4
Gogo, Mysterious Mime

Gogo, Mysterious Mime {3}{R}

Legendary Creature - Wizard
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
2/2
  • Final Fantasy Commander 56 153
Goham Djinn

Goham Djinn {5}{B}

Creature - Djinn
{1}{B}: Regenerate this creature.
This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
5/5
  • Invasion
Gohn, Town of Ruin

Gohn, Town of Ruin

Land - Town
This land enters tapped.
{T}: Add {B} or {G}.
"They say that beyond the dunes is the Town of Ruin, but no one can even enter the desert to find out, let alone cross it."
—Cid Previa
  • Final Fantasy
Goka the Unjust

Goka the Unjust

Legendary Creature - Ogre Shaman
(Goka the Unjust keeps color and mana cost of Initiate of Blood when flipped)
{T}: Goka deals 4 damage to target creature that was dealt damage this turn.
4/4
Card has other part: Initiate of Blood
Golbez, Crystal Collector

Golbez, Crystal Collector {U}{B}

Legendary Creature - Human Wizard
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
1/4
Gold Mine

Gold Mine

Land
{T}: Add {C}.
Legacy{T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color.
☐, ☐, ☐, ☐, ☐
Gold Myr

Gold Myr {2}

Artifact Creature - Myr
{T}: Add {W}.
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
1/1