31960 cards found
Grief Tyrant

Grief Tyrant {5}{B/R}

Creature - Horror
This creature enters with four -1/-1 counters on it.
When this creature dies, put a -1/-1 counter on target creature for each -1/-1 counter on this creature.
8/8
  • Shadowmoor
Grievous Wound

Grievous Wound {3}{B}{B}

Enchantment - Aura
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."
  • Duskmourn: House of Horror Promos 102p 102s
  • Duskmourn: House of Horror 102 375 416
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.
Griffin Canyon

Griffin Canyon

Land
{T}: Add {C}.
{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
"Where are falling feathers deadlier than falling rock?"
—The One Thousand Questions
  • Visions
Griffin Dreamfinder

Griffin Dreamfinder {3}{W}{W}

Creature - Griffin
Flying
When this creature enters, return target enchantment card from your graveyard to your hand.
Some griffins are able to pluck mystic auras from the Aether that are hidden from other mortals.
1/4
  • Born of the Gods
Griffin Guide

Griffin Guide {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Griffin Protector

Griffin Protector {3}{W}

Creature - Griffin
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.
2/3
Griffin Rider

Griffin Rider {1}{W}

Creature - Human Knight
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.
1/1
  • Magic 2012
Griffin Sentinel

Griffin Sentinel {2}{W}

Creature - Griffin
Flying
Vigilance
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Griffnaut Tracker

Griffnaut Tracker {3}{W}

Creature - Human Detective
Flying
When this creature enters, exile up to two target cards from a single graveyard.
"The desperate will tread unexpected paths. Be prepared to follow."
—Tam Sennic, Ezrim's second-in-command
3/2
  • Murders at Karlov Manor
Grifter's Blade

Grifter's Blade {3}

Artifact - Equipment
Flash
As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +1/+1.
Equip {1}
  • Ravnica: City of Guilds
  • Salvat 2005 L27 L50
Grim Affliction

Grim Affliction {2}{B}

Instant
Put a -1/-1 counter on target creature, then proliferate.
Even the small wounds let hope bleed out.
Grim Backwoods

Grim Backwoods

Land
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
"I love what they've done with the place."
—Liliana Vess
Grim Bauble

Grim Bauble {B}

Artifact
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn.
{2}{B}, {T}, Sacrifice this artifact: Surveil 2.
  • Aetherdrift
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
Freed from the need to pay tribute to the dragon, the villages gladly paid the dragon-slayers instead.
Grim Captain's Call

Grim Captain's Call {2}{B}

Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
When the battle is over, the bitterest foes at last find common ground.
  • Ixalan
Grim Contest

Grim Contest {1}{B}{G}

Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
The invader hoped he could survive the beast's jaws and emerge through its rotting skin.
Grim Discovery

Grim Discovery {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Grim Draugr

Grim Draugr {2}{B}

Snow Creature - Zombie Berserker
{1}{S}: This creature gets +1/+0 and gains menace until end of turn.
She was a ragged shadow of her living form, but she had lost none of her deadly prowess.
3/2
  • Kaldheim
Grim Feast

Grim Feast {1}{B}{G}

Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
"Hmmm—midnight snack."
  • Mirage
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever this creature deals combat damage to a player, surveil 3.
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Grim Flowering

Grim Flowering {5}{G}

Sorcery
Draw a card for each creature card in your graveyard.
"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald
Grim Giganotosaurus

Grim Giganotosaurus {5}{B}{G}

Creature - Dinosaur
{10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control.
When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.
10/10
  • Jurassic World Collection 11 36
Grim Guardian

Grim Guardian {2}{B}

Enchantment Creature - Zombie
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
Occasionally the living wander to the Rivers, but the wardens of Athreos ensure that only the dead pass.
1/4
  • Journey into Nyx
Grim Haruspex

Grim Haruspex {2}{B}

Creature - Human Wizard
Morph {B}
Whenever another nontoken creature you control dies, draw a card.
3/2