28547 cards found
Hostile Minotaur

Hostile Minotaur {3}{R}

Creature - Minotaur
Haste
The bellow of a minotaur always translates to "charge."
3/3
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Hostile Realm

Hostile Realm {2}{R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.
  • Morningtide
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Ob Nixilis smiled. It had been over one thousand years since his last conquest.
Hostility

Hostility {3}{R}{R}{R}

Creature - Elemental Incarnation
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Hot Dog Cart

Hot Dog Cart {3}

Artifact
When this artifact enters, create a Food token.
{T}: Add one mana of any color.
"One with everything, please."
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
Hot Soup

Hot Soup {1}

Artifact - Equipment
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip {3}
"Comin' through!"
Designed by James Ernest
Hotfoot Gnome

Hotfoot Gnome {2}{R}

Artifact Creature - Gnome
Haste
{T}: Another target creature gains haste until end of turn.
As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes for intelligence gathering and distraction.
3/1
  • The Lost Caverns of Ixalan
Hotheaded Giant

Hotheaded Giant {3}{R}

Creature - Giant Warrior
Haste
This creature enters with two -1/-1 counters on it unless you've cast another red spell this turn.
As he races the moon each night, he draws a glowing equator across the world.
4/4
  • Eventide
Hotshot Investigators

Hotshot Investigators {5}{U}

Creature - Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate.
They always think they're better than the local investigators. They're usually right.
4/4
  • Murders at Karlov Manor
Hotshot Mechanic

Hotshot Mechanic {W}

Artifact Creature - Fox Pilot
This creature crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
2/1
Hound Tamer
Untamed Pup

Hound Tamer {2}{G}

Creature - Human Werewolf
Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound
"You and me, we're not built for captivity."
3/3
Card has other part: Untamed Pup
Hound of Griselbrand

Hound of Griselbrand {2}{R}{R}

Creature - Elemental Dog
Double strike
Undying
2/2
  • Avacyn Restored
Hound of the Farbogs

Hound of the Farbogs {4}{B}

Creature - Zombie Dog
Delirium — This creature has menace as long as there are four or more card types among cards in your graveyard.
As you hear it baying in the distance, you'll feel its breath on your neck.
5/3
Hour of Devastation

Hour of Devastation {3}{R}{R}

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
"Everything here exists or perishes at my whim. Including you, Gatewatch."
—Nicol Bolas
Hour of Eternity

Hour of Eternity {X}{X}{U}{U}{U}

Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
To serve as an Eternal is the afterlife granted to the worthy.
Hour of Glory

Hour of Glory {3}{B}

Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
The gods of the trials also faced the opportunity to prove themselves worthy.
Hour of Need

Hour of Need {2}{U}

Instant
Strive — This spell costs {1}{U} more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
  • Journey into Nyx
Hour of Promise

Hour of Promise {4}{G}

Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
With the Hekma breached and its protection removed, the deserts swept in.
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
—Niszka, Selesnya evangel
Hour of Revelation

Hour of Revelation {3}{W}{W}{W}

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.
Hour of Victory

Hour of Victory {2}{B}

Enchantment
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Aetherdrift
Hourglass of the Lost

Hourglass of the Lost {2}{W}

Artifact
{T}: Add {W}. Put a time counter on this artifact.
{T}, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
  • Modern Horizons 3 Commander 40 92
House Cartographer

House Cartographer {1}{G}

Creature - Human Scout Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/2
  • Duskmourn: House of Horror